Zotac GeForce GTX 1650 OC Zotac GeForce GTX 1650 OC
Galax GeForce GTX 1050 Ti OC Galax GeForce GTX 1050 Ti OC
VS

Comparision Zotac GeForce GTX 1650 OC vs Galax GeForce GTX 1050 Ti OC

Zotac GeForce GTX 1650 OC

WINNER
Zotac GeForce GTX 1650 OC

Rating: 25 points
Galax GeForce GTX 1050 Ti OC

Galax GeForce GTX 1050 Ti OC

Rating: 21 points
Grade
Zotac GeForce GTX 1650 OC
Galax GeForce GTX 1050 Ti OC
Performance
6
6
Memory
3
3
General information
7
7
Functions
7
7
Benchmark tests
2
2
Ports
4
4

Top specs and features

Passmark score

Zotac GeForce GTX 1650 OC: 7473 Galax GeForce GTX 1050 Ti OC: 6282

3DMark Cloud Gate GPU benchmark score

Zotac GeForce GTX 1650 OC: 48696 Galax GeForce GTX 1050 Ti OC: 50569

3DMark Fire Strike Score

Zotac GeForce GTX 1650 OC: 8472 Galax GeForce GTX 1050 Ti OC: 6767

3DMark Fire Strike Graphics test score

Zotac GeForce GTX 1650 OC: 8866 Galax GeForce GTX 1050 Ti OC: 7430

3DMark 11 Performance GPU benchmark score

Zotac GeForce GTX 1650 OC: 13145 Galax GeForce GTX 1050 Ti OC: 9384

Description

The Zotac GeForce GTX 1650 OC video card is based on the Turing architecture. Galax GeForce GTX 1050 Ti OC on the Pascal architecture. The first has 4700 million transistors. The second is 3300 million. Zotac GeForce GTX 1650 OC has a transistor size of 12 nm versus 14.

The base clock speed of the first video card is 1485 MHz versus 1303 MHz for the second.

Let's move on to memory. Zotac GeForce GTX 1650 OC has 4 GB. Galax GeForce GTX 1050 Ti OC has 4 GB installed. The bandwidth of the first video card is 128 Gb/s versus 112.1 Gb/s of the second.

FLOPS of Zotac GeForce GTX 1650 OC is 2.9. At Galax GeForce GTX 1050 Ti OC 2.15.

Goes to tests in benchmarks. In the Passmark benchmark, Zotac GeForce GTX 1650 OC scored 7473 points. And here is the second card 6282 points. In 3DMark, the first model scored 8866 points. Second 7430 points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x16. Video card Zotac GeForce GTX 1650 OC has Directx version 12. Video card Galax GeForce GTX 1050 Ti OC -- Directx version - 12.

Regarding cooling, Zotac GeForce GTX 1650 OC has 75W heat dissipation requirements versus 75W for Galax GeForce GTX 1050 Ti OC.

Why Zotac GeForce GTX 1650 OC is better than Galax GeForce GTX 1050 Ti OC

  • Passmark score 7473 против 6282 , more on 19%
  • 3DMark Fire Strike Score 8472 против 6767 , more on 25%
  • 3DMark Fire Strike Graphics test score 8866 против 7430 , more on 19%
  • 3DMark 11 Performance GPU benchmark score 13145 против 9384 , more on 40%
  • 3DMark Ice Storm GPU benchmark score 359646 против 350314 , more on 3%
  • GPU base clock speed 1485 MHz против 1303 MHz, more on 14%
  • Memory bandwidth 128 GB/s против 112.1 GB/s, more on 14%

Zotac GeForce GTX 1650 OC vs Galax GeForce GTX 1050 Ti OC: highlights

Zotac GeForce GTX 1650 OC
Zotac GeForce GTX 1650 OC
Galax GeForce GTX 1050 Ti OC
Galax GeForce GTX 1050 Ti OC
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
1485 MHz
max 2457
Average: 1124.9 MHz
1303 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
2000 MHz
max 16000
Average: 1468 MHz
3504 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
2.9 TFLOPS
max 1142.32
Average: 53 TFLOPS
2.15 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
64
48
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
54.24 GTexel/s    
max 563
Average: 94.3 GTexel/s    
45.34 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
56
max 880
Average: 140.1
48
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
32
max 256
Average: 56.8
32
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
896
max 17408
Average:
768
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
1024
1024
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1695 MHz
max 2903
Average: 1514 MHz
1417 MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
94.92 GTexels/s
max 756.8
Average: 145.4 GTexels/s
68.02 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Turing
Pascal
GPU name
TU117
GP107
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
128 GB/s
max 2656
Average: 257.8 GB/s
112.1 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
8000 MHz
max 19500
Average: 6984.5 MHz
7008 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
128 bit
max 8192
Average: 283.9 bit
128 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
200
max 826
Average: 356.7
132
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 16
GeForce 10
Manufacturer
TSMC
Samsung
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
75 W
Average: 160 W
75 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
12 nm
Average: 34.7 nm
14 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
4700 million
max 80000
Average: 7150 million
3300 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Width
151 mm
max 421.7
Average: 192.1 mm
196 mm
max 421.7
Average: 192.1 mm
Height
111.15 mm
max 620
Average: 89.6 mm
126 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.5
max 4.6
Average:
4.5
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
12
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
6.5
max 6.7
Average: 5.9
6.4
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.3
max 1.3
Average:
1.3
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
7.5
max 9
Average:
6.1
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
7473
max 30117
Average: 7628.6
6282
max 30117
Average: 7628.6
3DMark Cloud Gate GPU benchmark score
48696
max 196940
Average: 80042.3
50569
max 196940
Average: 80042.3
3DMark Fire Strike Score
8472
max 39424
Average: 12463
6767
max 39424
Average: 12463
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
8866
max 51062
Average: 11859.1
7430
max 51062
Average: 11859.1
3DMark 11 Performance GPU benchmark score
13145
max 59675
Average: 18799.9
9384
max 59675
Average: 18799.9
3DMark Vantage Performance test score
43055
max 97329
Average: 37830.6
max 97329
Average: 37830.6
3DMark Ice Storm GPU benchmark score
359646
max 539757
Average: 372425.7
350314
max 539757
Average: 372425.7
SPECviewperf 12 test score - Solidworks
44
max 203
Average: 62.4
max 203
Average: 62.4
SPECviewperf 12 test score - specvp12 sw-03
The sw-03 test includes visualization and modeling of objects using various graphic effects and techniques such as shadows, lighting, reflections and others. Show more
43
max 203
Average: 64
max 203
Average: 64
SPECviewperf 12 test evaluation - Siemens NX
7
max 213
Average: 14
max 213
Average: 14
SPECviewperf 12 test score - specvp12 showcase-01
The showcase-01 test is a scene with complex 3D models and effects that demonstrates the capabilities of the graphics system in processing complex scenes. Show more
49
max 239
Average: 121.3
max 239
Average: 121.3
SPECviewperf 12 test score - Medical
22
max 107
Average: 39.6
max 107
Average: 39.6
SPECviewperf 12 test score - specvp12 mediacal-01
21
max 107
Average: 39
max 107
Average: 39
SPECviewperf 12 test score - Maya
87
max 182
Average: 129.8
max 182
Average: 129.8
SPECviewperf 12 test score - specvp12 maya-04
87
max 185
Average: 132.8
max 185
Average: 132.8
SPECviewperf 12 test score - Energy
4
max 25
Average: 9.7
max 25
Average: 9.7
SPECviewperf 12 test score - specvp12 energy-01
5
max 21
Average: 10.7
max 21
Average: 10.7
SPECviewperf 12 Test Evaluation - Creo
29
max 154
Average: 49.5
max 154
Average: 49.5
SPECviewperf 12 test score - specvp12 creo-01
33
max 154
Average: 52.5
max 154
Average: 52.5
SPECviewperf 12 test score - specvp12 catia-04
42
max 190
Average: 91.5
max 190
Average: 91.5
SPECviewperf 12 test score - Catia
41
max 190
Average: 88.6
max 190
Average: 88.6
SPECviewperf 12 test score - specvp12 3dsmax-05
102
max 325
Average: 189.5
max 325
Average: 189.5
SPECviewperf 12 test score - 3ds Max
101
max 275
Average: 169.8
max 275
Average: 169.8
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
Available
HDMI version
The latest version provides a wide signal transmission channel due to the increased number of audio channels, frames per second, etc.
2
max 2.1
Average: 1.9
2
max 2.1
Average: 1.9
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
1
max 4
Average: 2.2
DVI Outputs
Allows you to connect to a display using DVI
1
max 3
Average: 1.4
1
max 3
Average: 1.4
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 3.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the Zotac GeForce GTX 1650 OC processor perform in benchmarks?

Passmark Zotac GeForce GTX 1650 OC scored 7473 points. The second video card scored 6282 points in Passmark.

What FLOPS do video cards have?

FLOPS Zotac GeForce GTX 1650 OC is 2.9 TFLOPS. But the second video card has FLOPS equal to 2.15 TFLOPS.

What power consumption?

Zotac GeForce GTX 1650 OC 75 Watt. Galax GeForce GTX 1050 Ti OC 75 Watt.

How fast are Zotac GeForce GTX 1650 OC and Galax GeForce GTX 1050 Ti OC?

Zotac GeForce GTX 1650 OC operates at 1485 MHz. In this case, the maximum frequency reaches 1695 MHz. The clock base frequency of Galax GeForce GTX 1050 Ti OC reaches 1303 MHz. In turbo mode it reaches 1417 MHz.

What kind of memory do graphics cards have?

Zotac GeForce GTX 1650 OC supports GDDR5. Installed 4 GB of RAM. Throughput reaches 128 GB/s. Galax GeForce GTX 1050 Ti OC works with GDDR5. The second one has 4 GB of RAM installed. Its bandwidth is 128 GB/s.

How many HDMI connectors do they have?

Zotac GeForce GTX 1650 OC has 1 HDMI outputs. Galax GeForce GTX 1050 Ti OC is equipped with 1 HDMI outputs.

What power connectors are used?

Zotac GeForce GTX 1650 OC uses There is no data. Galax GeForce GTX 1050 Ti OC is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

Zotac GeForce GTX 1650 OC is built on Turing. Galax GeForce GTX 1050 Ti OC uses the Pascal architecture.

What graphics processor is being used?

Zotac GeForce GTX 1650 OC is equipped with TU117. Galax GeForce GTX 1050 Ti OC is set to GP107.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. Galax GeForce GTX 1050 Ti OC 16 PCIe lanes. PCIe version 3.

How many transistors?

Zotac GeForce GTX 1650 OC has 4700 million transistors. Galax GeForce GTX 1050 Ti OC has 3300 million transistors