Colorful iGame GeForce GTX 1650 Super Ultra OC V Colorful iGame GeForce GTX 1650 Super Ultra OC V
MSI GeForce GTX 1650 Super Gaming X MSI GeForce GTX 1650 Super Gaming X
VS

Comparision Colorful iGame GeForce GTX 1650 Super Ultra OC V vs MSI GeForce GTX 1650 Super Gaming X

Grade
Colorful iGame GeForce GTX 1650 Super Ultra OC V
MSI GeForce GTX 1650 Super Gaming X
Performance
6
6
Memory
5
5
General information
7
7
Functions
7
7
Benchmark tests
3
3
Ports
4
4

Top specs and features

Passmark score

Colorful iGame GeForce GTX 1650 Super Ultra OC V: 9656 MSI GeForce GTX 1650 Super Gaming X: 9471

3DMark Cloud Gate GPU benchmark score

Colorful iGame GeForce GTX 1650 Super Ultra OC V: 62180 MSI GeForce GTX 1650 Super Gaming X: 60990

3DMark Fire Strike Score

Colorful iGame GeForce GTX 1650 Super Ultra OC V: 10753 MSI GeForce GTX 1650 Super Gaming X: 10547

3DMark Fire Strike Graphics test score

Colorful iGame GeForce GTX 1650 Super Ultra OC V: 11374 MSI GeForce GTX 1650 Super Gaming X: 11156

3DMark 11 Performance GPU benchmark score

Colorful iGame GeForce GTX 1650 Super Ultra OC V: 17370 MSI GeForce GTX 1650 Super Gaming X: 17037

Description

The Colorful iGame GeForce GTX 1650 Super Ultra OC V video card is based on the Turing architecture. MSI GeForce GTX 1650 Super Gaming X on the Turing architecture. The first has 6600 million transistors. The second is 6600 million. Colorful iGame GeForce GTX 1650 Super Ultra OC V has a transistor size of 12 nm versus 12.

The base clock speed of the first video card is 1530 MHz versus 1530 MHz for the second.

Let's move on to memory. Colorful iGame GeForce GTX 1650 Super Ultra OC V has 4 GB. MSI GeForce GTX 1650 Super Gaming X has 4 GB installed. The bandwidth of the first video card is 192 Gb/s versus 192 Gb/s of the second.

FLOPS of Colorful iGame GeForce GTX 1650 Super Ultra OC V is 4.3. At MSI GeForce GTX 1650 Super Gaming X 4.36.

Goes to tests in benchmarks. In the Passmark benchmark, Colorful iGame GeForce GTX 1650 Super Ultra OC V scored 9656 points. And here is the second card 9471 points. In 3DMark, the first model scored 11374 points. Second 11156 points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x16. Video card Colorful iGame GeForce GTX 1650 Super Ultra OC V has Directx version 12. Video card MSI GeForce GTX 1650 Super Gaming X -- Directx version - 12.

Regarding cooling, Colorful iGame GeForce GTX 1650 Super Ultra OC V has 100W heat dissipation requirements versus 100W for MSI GeForce GTX 1650 Super Gaming X.

Why Colorful iGame GeForce GTX 1650 Super Ultra OC V is better than MSI GeForce GTX 1650 Super Gaming X

  • Passmark score 9656 против 9471 , more on 2%
  • 3DMark Cloud Gate GPU benchmark score 62180 против 60990 , more on 2%
  • 3DMark Fire Strike Score 10753 против 10547 , more on 2%
  • 3DMark Fire Strike Graphics test score 11374 против 11156 , more on 2%
  • 3DMark 11 Performance GPU benchmark score 17370 против 17037 , more on 2%
  • 3DMark Vantage Performance test score 55848 против 54780 , more on 2%
  • 3DMark Ice Storm GPU benchmark score 438253 против 429867 , more on 2%

Colorful iGame GeForce GTX 1650 Super Ultra OC V vs MSI GeForce GTX 1650 Super Gaming X: highlights

Colorful iGame GeForce GTX 1650 Super Ultra OC V
Colorful iGame GeForce GTX 1650 Super Ultra OC V
MSI GeForce GTX 1650 Super Gaming X
MSI GeForce GTX 1650 Super Gaming X
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
1530 MHz
max 2457
Average: 1124.9 MHz
1530 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1500 MHz
max 16000
Average: 1468 MHz
1500 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
4.3 TFLOPS
max 1142.32
Average: 53 TFLOPS
4.36 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
64
64
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
56.16 GTexel/s    
max 563
Average: 94.3 GTexel/s    
56.16 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
80
max 880
Average: 140.1
80
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
32
max 256
Average: 56.8
32
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
1280
max 17408
Average:
1280
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
1024
1024
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1755 MHz
max 2903
Average: 1514 MHz
1755 MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
140.4 GTexels/s
max 756.8
Average: 145.4 GTexels/s
140.4 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Turing
Turing
GPU name
TU116
TU116
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
192 GB/s
max 2656
Average: 257.8 GB/s
192 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
12000 MHz
max 19500
Average: 6984.5 MHz
12000 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
6
max 6
Average: 4.9
6
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
128 bit
max 8192
Average: 283.9 bit
128 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
284
max 826
Average: 356.7
284
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 16
GeForce 16
Manufacturer
TSMC
TSMC
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
100 W
Average: 160 W
100 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
12 nm
Average: 34.7 nm
12 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
6600 million
max 80000
Average: 7150 million
6600 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Width
240 mm
max 421.7
Average: 192.1 mm
248 mm
max 421.7
Average: 192.1 mm
Height
130 mm
max 620
Average: 89.6 mm
127 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.6
max 4.6
Average:
4.6
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
12
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
6.5
max 6.7
Average: 5.9
6.5
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.3
max 1.3
Average:
1.3
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
7.5
max 9
Average:
7.5
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
9656
max 30117
Average: 7628.6
9471
max 30117
Average: 7628.6
3DMark Cloud Gate GPU benchmark score
62180
max 196940
Average: 80042.3
60990
max 196940
Average: 80042.3
3DMark Fire Strike Score
10753
max 39424
Average: 12463
10547
max 39424
Average: 12463
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
11374
max 51062
Average: 11859.1
11156
max 51062
Average: 11859.1
3DMark 11 Performance GPU benchmark score
17370
max 59675
Average: 18799.9
17037
max 59675
Average: 18799.9
3DMark Vantage Performance test score
55848
max 97329
Average: 37830.6
54780
max 97329
Average: 37830.6
3DMark Ice Storm GPU benchmark score
438253
max 539757
Average: 372425.7
429867
max 539757
Average: 372425.7
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
Available
HDMI version
The latest version provides a wide signal transmission channel due to the increased number of audio channels, frames per second, etc.
2
max 2.1
Average: 1.9
2
max 2.1
Average: 1.9
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
1
max 4
Average: 2.2
DVI Outputs
Allows you to connect to a display using DVI
1
max 3
Average: 1.4
1
max 3
Average: 1.4
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 3.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the Colorful iGame GeForce GTX 1650 Super Ultra OC V processor perform in benchmarks?

Passmark Colorful iGame GeForce GTX 1650 Super Ultra OC V scored 9656 points. The second video card scored 9471 points in Passmark.

What FLOPS do video cards have?

FLOPS Colorful iGame GeForce GTX 1650 Super Ultra OC V is 4.3 TFLOPS. But the second video card has FLOPS equal to 4.36 TFLOPS.

What power consumption?

Colorful iGame GeForce GTX 1650 Super Ultra OC V 100 Watt. MSI GeForce GTX 1650 Super Gaming X 100 Watt.

How fast are Colorful iGame GeForce GTX 1650 Super Ultra OC V and MSI GeForce GTX 1650 Super Gaming X?

Colorful iGame GeForce GTX 1650 Super Ultra OC V operates at 1530 MHz. In this case, the maximum frequency reaches 1755 MHz. The clock base frequency of MSI GeForce GTX 1650 Super Gaming X reaches 1530 MHz. In turbo mode it reaches 1755 MHz.

What kind of memory do graphics cards have?

Colorful iGame GeForce GTX 1650 Super Ultra OC V supports GDDR6. Installed 4 GB of RAM. Throughput reaches 192 GB/s. MSI GeForce GTX 1650 Super Gaming X works with GDDR6. The second one has 4 GB of RAM installed. Its bandwidth is 192 GB/s.

How many HDMI connectors do they have?

Colorful iGame GeForce GTX 1650 Super Ultra OC V has 1 HDMI outputs. MSI GeForce GTX 1650 Super Gaming X is equipped with 1 HDMI outputs.

What power connectors are used?

Colorful iGame GeForce GTX 1650 Super Ultra OC V uses There is no data. MSI GeForce GTX 1650 Super Gaming X is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

Colorful iGame GeForce GTX 1650 Super Ultra OC V is built on Turing. MSI GeForce GTX 1650 Super Gaming X uses the Turing architecture.

What graphics processor is being used?

Colorful iGame GeForce GTX 1650 Super Ultra OC V is equipped with TU116. MSI GeForce GTX 1650 Super Gaming X is set to TU116.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. MSI GeForce GTX 1650 Super Gaming X 16 PCIe lanes. PCIe version 3.

How many transistors?

Colorful iGame GeForce GTX 1650 Super Ultra OC V has 6600 million transistors. MSI GeForce GTX 1650 Super Gaming X has 6600 million transistors