MSI GeForce GTX 480 Lightning MSI GeForce GTX 480 Lightning
Zotac Gaming GeForce RTX 2080 Ti Twin Fan Zotac Gaming GeForce RTX 2080 Ti Twin Fan
VS

Comparision MSI GeForce GTX 480 Lightning vs Zotac Gaming GeForce RTX 2080 Ti Twin Fan

Grade
MSI GeForce GTX 480 Lightning
Zotac Gaming GeForce RTX 2080 Ti Twin Fan
Performance
4
6
Memory
2
7
General information
7
7
Functions
6
8
Benchmark tests
1
7
Ports
3
7

Top specs and features

Passmark score

MSI GeForce GTX 480 Lightning: 3971 Zotac Gaming GeForce RTX 2080 Ti Twin Fan: 21319

3DMark Fire Strike Graphics test score

MSI GeForce GTX 480 Lightning: 3563 Zotac Gaming GeForce RTX 2080 Ti Twin Fan: 19846

3DMark 11 Performance GPU benchmark score

MSI GeForce GTX 480 Lightning: 4894 Zotac Gaming GeForce RTX 2080 Ti Twin Fan: 46315

GPU base clock speed

MSI GeForce GTX 480 Lightning: 750 MHz Zotac Gaming GeForce RTX 2080 Ti Twin Fan: 1350 MHz

RAM

MSI GeForce GTX 480 Lightning: 2 GB Zotac Gaming GeForce RTX 2080 Ti Twin Fan: 11 GB

Description

The MSI GeForce GTX 480 Lightning video card is based on the Fermi architecture. Zotac Gaming GeForce RTX 2080 Ti Twin Fan on the Turing architecture. The first has 3100 million transistors. The second is 18600 million. MSI GeForce GTX 480 Lightning has a transistor size of 40 nm versus 12.

The base clock speed of the first video card is 750 MHz versus 1350 MHz for the second.

Let's move on to memory. MSI GeForce GTX 480 Lightning has 2 GB. Zotac Gaming GeForce RTX 2080 Ti Twin Fan has 2 GB installed. The bandwidth of the first video card is 192 Gb/s versus 616 Gb/s of the second.

FLOPS of MSI GeForce GTX 480 Lightning is 1.42. At Zotac Gaming GeForce RTX 2080 Ti Twin Fan 12.86.

Goes to tests in benchmarks. In the Passmark benchmark, MSI GeForce GTX 480 Lightning scored 3971 points. And here is the second card 21319 points. In 3DMark, the first model scored 3563 points. Second 19846 points.

In terms of interfaces. The first video card is connected using PCIe 2.0 x16. The second is PCIe 3.0 x16. Video card MSI GeForce GTX 480 Lightning has Directx version 11. Video card Zotac Gaming GeForce RTX 2080 Ti Twin Fan -- Directx version - 12.

Regarding cooling, MSI GeForce GTX 480 Lightning has 250W heat dissipation requirements versus 250W for Zotac Gaming GeForce RTX 2080 Ti Twin Fan.

Why Zotac Gaming GeForce RTX 2080 Ti Twin Fan is better than MSI GeForce GTX 480 Lightning

MSI GeForce GTX 480 Lightning vs Zotac Gaming GeForce RTX 2080 Ti Twin Fan: highlights

MSI GeForce GTX 480 Lightning
MSI GeForce GTX 480 Lightning
Zotac Gaming GeForce RTX 2080 Ti Twin Fan
Zotac Gaming GeForce RTX 2080 Ti Twin Fan
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
750 MHz
max 2457
Average: 1124.9 MHz
1350 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1000 MHz
max 16000
Average: 1468 MHz
1750 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
1.42 TFLOPS
max 1142.32
Average: 53 TFLOPS
12.86 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
11 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
64
64
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
22.5 GTexel/s    
max 563
Average: 94.3 GTexel/s    
136 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
60
max 880
Average: 140.1
272
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
48
max 256
Average: 56.8
88
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
480
max 17408
Average:
4352
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
768
5500
Texture size
A certain number of textured pixels are displayed on the screen every second.
45 GTexels/s
max 756.8
Average: 145.4 GTexels/s
420.2 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Fermi
Turing
GPU name
GF100
Turing TU102
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
192 GB/s
max 2656
Average: 257.8 GB/s
616 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
4000 MHz
max 19500
Average: 6984.5 MHz
14000 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
11 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
4
max 6
Average: 4.9
6
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
384 bit
max 8192
Average: 283.9 bit
352 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
529
max 826
Average: 356.7
754
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 400
GeForce 20
Manufacturer
TSMC
TSMC
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
250 W
Average: 160 W
250 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
40 nm
Average: 34.7 nm
12 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
3100 million
max 80000
Average: 7150 million
18600 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
2
max 4
Average: 3
3
max 4
Average: 3
Width
305 mm
max 421.7
Average: 192.1 mm
268 mm
max 421.7
Average: 192.1 mm
Height
120 mm
max 620
Average: 89.6 mm
113 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.3
max 4.6
Average:
4.5
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
6.5
max 6.7
Average: 5.9
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
2
max 9
Average:
7.5
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
3971
max 30117
Average: 7628.6
21319
max 30117
Average: 7628.6
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
3563
max 51062
Average: 11859.1
19846
max 51062
Average: 11859.1
3DMark 11 Performance GPU benchmark score
4894
max 59675
Average: 18799.9
46315
max 59675
Average: 18799.9
Octane Render test score OctaneBench
A special test that is used to evaluate the performance of video cards in rendering using the Octane Render engine.
53
max 128
Average: 47.1
max 128
Average: 47.1
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
Available
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
3
max 4
Average: 2.2
DVI Outputs
Allows you to connect to a display using DVI
2
max 3
Average: 1.4
max 3
Average: 1.4
Interface
PCIe 2.0 x16
PCIe 3.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the MSI GeForce GTX 480 Lightning processor perform in benchmarks?

Passmark MSI GeForce GTX 480 Lightning scored 3971 points. The second video card scored 21319 points in Passmark.

What FLOPS do video cards have?

FLOPS MSI GeForce GTX 480 Lightning is 1.42 TFLOPS. But the second video card has FLOPS equal to 12.86 TFLOPS.

What power consumption?

MSI GeForce GTX 480 Lightning 250 Watt. Zotac Gaming GeForce RTX 2080 Ti Twin Fan 250 Watt.

How fast are MSI GeForce GTX 480 Lightning and Zotac Gaming GeForce RTX 2080 Ti Twin Fan?

MSI GeForce GTX 480 Lightning operates at 750 MHz. In this case, the maximum frequency reaches There is no data MHz. The clock base frequency of Zotac Gaming GeForce RTX 2080 Ti Twin Fan reaches 1350 MHz. In turbo mode it reaches 1545 MHz.

What kind of memory do graphics cards have?

MSI GeForce GTX 480 Lightning supports GDDR4. Installed 2 GB of RAM. Throughput reaches 192 GB/s. Zotac Gaming GeForce RTX 2080 Ti Twin Fan works with GDDR6. The second one has 11 GB of RAM installed. Its bandwidth is 192 GB/s.

How many HDMI connectors do they have?

MSI GeForce GTX 480 Lightning has There is no data HDMI outputs. Zotac Gaming GeForce RTX 2080 Ti Twin Fan is equipped with 1 HDMI outputs.

What power connectors are used?

MSI GeForce GTX 480 Lightning uses There is no data. Zotac Gaming GeForce RTX 2080 Ti Twin Fan is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

MSI GeForce GTX 480 Lightning is built on Fermi. Zotac Gaming GeForce RTX 2080 Ti Twin Fan uses the Turing architecture.

What graphics processor is being used?

MSI GeForce GTX 480 Lightning is equipped with GF100. Zotac Gaming GeForce RTX 2080 Ti Twin Fan is set to Turing TU102.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 2. Zotac Gaming GeForce RTX 2080 Ti Twin Fan 16 PCIe lanes. PCIe version 2.

How many transistors?

MSI GeForce GTX 480 Lightning has 3100 million transistors. Zotac Gaming GeForce RTX 2080 Ti Twin Fan has 18600 million transistors