ATI Xbox 360 S GPU ATI Xbox 360 S GPU
NVIDIA GeForce RTX 3080 Ti NVIDIA GeForce RTX 3080 Ti
VS

Comparision ATI Xbox 360 S GPU vs NVIDIA GeForce RTX 3080 Ti

ATI Xbox 360 S GPU

ATI Xbox 360 S GPU

Rating: 0 points
NVIDIA GeForce RTX 3080 Ti

WINNER
NVIDIA GeForce RTX 3080 Ti

Rating: 87 points
Grade
ATI Xbox 360 S GPU
NVIDIA GeForce RTX 3080 Ti
Performance
4
6
Memory
0
9
General information
7
8
Functions
4
8

Top specs and features

GPU base clock speed

ATI Xbox 360 S GPU: 500 MHz NVIDIA GeForce RTX 3080 Ti: 1365 MHz

RAM

ATI Xbox 360 S GPU: 0.5 GB NVIDIA GeForce RTX 3080 Ti: 12 GB

Memory bandwidth

ATI Xbox 360 S GPU: 22.4 GB/s NVIDIA GeForce RTX 3080 Ti: 912.4 GB/s

Gpu memory speed

ATI Xbox 360 S GPU: 700 MHz NVIDIA GeForce RTX 3080 Ti: 1188 MHz

FLOPS

ATI Xbox 360 S GPU: 0.25 TFLOPS NVIDIA GeForce RTX 3080 Ti: 33.69 TFLOPS

Description

The ATI Xbox 360 S GPU video card is based on the TeraScale architecture. NVIDIA GeForce RTX 3080 Ti on the Ampere architecture. The first has 372 million transistors. The second is 28300 million. ATI Xbox 360 S GPU has a transistor size of 45 nm versus 8.

The base clock speed of the first video card is 500 MHz versus 1365 MHz for the second.

Let's move on to memory. ATI Xbox 360 S GPU has 0.5 GB. NVIDIA GeForce RTX 3080 Ti has 0.5 GB installed. The bandwidth of the first video card is 22.4 Gb/s versus 912.4 Gb/s of the second.

FLOPS of ATI Xbox 360 S GPU is 0.25. At NVIDIA GeForce RTX 3080 Ti 33.69.

Goes to tests in benchmarks. In the Passmark benchmark, ATI Xbox 360 S GPU scored There is no data points. And here is the second card 26158 points. In 3DMark, the first model scored There is no data points. Second There is no data points.

In terms of interfaces. The first video card is connected using There is no data. The second is PCIe 4.0 x16. Video card ATI Xbox 360 S GPU has Directx version 9.3. Video card NVIDIA GeForce RTX 3080 Ti -- Directx version - 12.2.

Regarding cooling, ATI Xbox 360 S GPU has 133W heat dissipation requirements versus 350W for NVIDIA GeForce RTX 3080 Ti.

Why NVIDIA GeForce RTX 3080 Ti is better than ATI Xbox 360 S GPU

  • Power Consumption (TDP) 133 W против 350 W, less by -62%

ATI Xbox 360 S GPU vs NVIDIA GeForce RTX 3080 Ti: highlights

ATI Xbox 360 S GPU
ATI Xbox 360 S GPU
NVIDIA GeForce RTX 3080 Ti
NVIDIA GeForce RTX 3080 Ti
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
500 MHz
max 2457
Average: 1124.9 MHz
1365 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
700 MHz
max 16000
Average: 1468 MHz
1188 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
0.25 TFLOPS
max 1142.32
Average: 53 TFLOPS
33.69 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
0.5 GB
max 128
Average: 4.6 GB
12 GB
max 128
Average: 4.6 GB
Number of threads
The more threads a video card has, the more processing power it can provide.
240
max 18432
Average: 1326.3
max 18432
Average: 1326.3
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
4 GTexel/s    
max 563
Average: 94.3 GTexel/s    
187 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
16
max 880
Average: 140.1
320
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
8
max 256
Average: 56.8
112
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
240
max 17408
Average:
10240
max 17408
Average:
Processor cores
The number of processor cores in a video card indicates the number of independent computing units capable of performing tasks in parallel. More cores allow for more efficient load balancing and processing of more graphics data, leading to improved performance and rendering quality. Show more
3
max 220
Average:
max 220
Average:
architecture name
TeraScale
Ampere
GPU name
Xenos Vejle
GA102
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
22.4 GB/s
max 2656
Average: 257.8 GB/s
912.4 GB/s
max 2656
Average: 257.8 GB/s
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
0.5 GB
max 128
Average: 4.6 GB
12 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
3
max 6
Average: 4.9
6
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
128 bit
max 8192
Average: 283.9 bit
384 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
168
max 826
Average: 356.7
628
max 826
Average: 356.7
Length
260
max 524
Average: 250.2
284
max 524
Average: 250.2
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
Console GPU
GeForce 30
Manufacturer
TSMC
Samsung
Year of issue
2010
max 2023
Average:
2021
max 2023
Average:
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
133 W
Average: 160 W
350 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
45 nm
Average: 34.7 nm
8 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
372 million
max 80000
Average: 7150 million
28300 million
max 80000
Average: 7150 million
Width
271 mm
max 421.7
Average: 192.1 mm
113 mm
max 421.7
Average: 192.1 mm
Height
79 mm
max 620
Average: 89.6 mm
40 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
DirectX
Used in demanding games, providing improved graphics
9.3
max 12.2
Average: 11.4
12.2
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
3
max 6.7
Average: 5.9
6.6
max 6.7
Average: 5.9

FAQ

How does the ATI Xbox 360 S GPU processor perform in benchmarks?

Passmark ATI Xbox 360 S GPU scored There is no data points. The second video card scored 26158 points in Passmark.

What FLOPS do video cards have?

FLOPS ATI Xbox 360 S GPU is 0.25 TFLOPS. But the second video card has FLOPS equal to 33.69 TFLOPS.

What power consumption?

ATI Xbox 360 S GPU 133 Watt. NVIDIA GeForce RTX 3080 Ti 350 Watt.

How fast are ATI Xbox 360 S GPU and NVIDIA GeForce RTX 3080 Ti?

ATI Xbox 360 S GPU operates at 500 MHz. In this case, the maximum frequency reaches There is no data MHz. The clock base frequency of NVIDIA GeForce RTX 3080 Ti reaches 1365 MHz. In turbo mode it reaches 1665 MHz.

What kind of memory do graphics cards have?

ATI Xbox 360 S GPU supports GDDR3. Installed 0.5 GB of RAM. Throughput reaches 22.4 GB/s. NVIDIA GeForce RTX 3080 Ti works with GDDR6. The second one has 12 GB of RAM installed. Its bandwidth is 22.4 GB/s.

How many HDMI connectors do they have?

ATI Xbox 360 S GPU has There is no data HDMI outputs. NVIDIA GeForce RTX 3080 Ti is equipped with 1 HDMI outputs.

What power connectors are used?

ATI Xbox 360 S GPU uses There is no data. NVIDIA GeForce RTX 3080 Ti is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

ATI Xbox 360 S GPU is built on TeraScale. NVIDIA GeForce RTX 3080 Ti uses the Ampere architecture.

What graphics processor is being used?

ATI Xbox 360 S GPU is equipped with Xenos Vejle. NVIDIA GeForce RTX 3080 Ti is set to GA102.

How many PCIe lanes

The first graphics card has There is no data PCIe lanes. And the PCIe version is There is no data. NVIDIA GeForce RTX 3080 Ti There is no data PCIe lanes. PCIe version There is no data.

How many transistors?

ATI Xbox 360 S GPU has 372 million transistors. NVIDIA GeForce RTX 3080 Ti has 28300 million transistors