Palit GeForce GTX 660 OC Palit GeForce GTX 660 OC
Sapphire Pulse Radeon RX 560 OC 4GB Sapphire Pulse Radeon RX 560 OC 4GB
VS

Comparision Palit GeForce GTX 660 OC vs Sapphire Pulse Radeon RX 560 OC 4GB

Palit GeForce GTX 660 OC

WINNER
Palit GeForce GTX 660 OC

Rating: 13 points
Grade
Palit GeForce GTX 660 OC
Sapphire Pulse Radeon RX 560 OC 4GB
Performance
5
6
Memory
3
3
General information
5
7
Functions
6
7
Benchmark tests
1
1
Ports
3
4

Top specs and features

Passmark score

Palit GeForce GTX 660 OC: 3842 Sapphire Pulse Radeon RX 560 OC 4GB: 3570

3DMark Fire Strike Graphics test score

Palit GeForce GTX 660 OC: 4870 Sapphire Pulse Radeon RX 560 OC 4GB:

GPU base clock speed

Palit GeForce GTX 660 OC: 1006 MHz Sapphire Pulse Radeon RX 560 OC 4GB: 1175 MHz

RAM

Palit GeForce GTX 660 OC: 2 GB Sapphire Pulse Radeon RX 560 OC 4GB: 4 GB

Memory bandwidth

Palit GeForce GTX 660 OC: 147 GB/s Sapphire Pulse Radeon RX 560 OC 4GB: 112 GB/s

Description

The Palit GeForce GTX 660 OC video card is based on the Kepler architecture. Sapphire Pulse Radeon RX 560 OC 4GB on the GCN 4.0 architecture. The first has 2540 million transistors. The second is 3000 million. Palit GeForce GTX 660 OC has a transistor size of 28 nm versus 14.

The base clock speed of the first video card is 1006 MHz versus 1175 MHz for the second.

Let's move on to memory. Palit GeForce GTX 660 OC has 2 GB. Sapphire Pulse Radeon RX 560 OC 4GB has 2 GB installed. The bandwidth of the first video card is 147 Gb/s versus 112 Gb/s of the second.

FLOPS of Palit GeForce GTX 660 OC is 1.87. At Sapphire Pulse Radeon RX 560 OC 4GB 2.49.

Goes to tests in benchmarks. In the Passmark benchmark, Palit GeForce GTX 660 OC scored 3842 points. And here is the second card 3570 points. In 3DMark, the first model scored 4870 points. Second There is no data points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x8. Video card Palit GeForce GTX 660 OC has Directx version 11. Video card Sapphire Pulse Radeon RX 560 OC 4GB -- Directx version - 12.

Regarding cooling, Palit GeForce GTX 660 OC has 140W heat dissipation requirements versus 75W for Sapphire Pulse Radeon RX 560 OC 4GB.

Why Palit GeForce GTX 660 OC is better than Sapphire Pulse Radeon RX 560 OC 4GB

  • Passmark score 3842 против 3570 , more on 8%
  • Memory bandwidth 147 GB/s против 112 GB/s, more on 31%

Palit GeForce GTX 660 OC vs Sapphire Pulse Radeon RX 560 OC 4GB: highlights

Palit GeForce GTX 660 OC
Palit GeForce GTX 660 OC
Sapphire Pulse Radeon RX 560 OC 4GB
Sapphire Pulse Radeon RX 560 OC 4GB
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
1006 MHz
max 2457
Average: 1124.9 MHz
1175 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1527 MHz
max 16000
Average: 1468 MHz
1750 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
1.87 TFLOPS
max 1142.32
Average: 53 TFLOPS
2.49 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
8
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
16
16
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
20.1 GTexel/s    
max 563
Average: 94.3 GTexel/s    
20.4 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
80
max 880
Average: 140.1
64
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
24
max 256
Average: 56.8
16
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
960
max 17408
Average:
1024
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
384
1024
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1072 MHz
max 2903
Average: 1514 MHz
1216 MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
80.5 GTexels/s
max 756.8
Average: 145.4 GTexels/s
81.6 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Kepler
GCN 4.0
GPU name
GK106
Polaris 21
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
147 GB/s
max 2656
Average: 257.8 GB/s
112 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
6108 MHz
max 19500
Average: 6984.5 MHz
7000 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
192 bit
max 8192
Average: 283.9 bit
128 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
294
max 826
Average: 356.7
123
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 600
Polaris
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
140 W
Average: 160 W
75 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
28 nm
Average: 34.7 nm
14 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
2540 million
max 80000
Average: 7150 million
3000 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Width
173 mm
max 421.7
Average: 192.1 mm
210 mm
max 421.7
Average: 192.1 mm
Height
111 mm
max 620
Average: 89.6 mm
112 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.3
max 4.6
Average:
4.5
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
6.4
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.2
max 1.3
Average:
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
3
max 9
Average:
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
3842
max 30117
Average: 7628.6
3570
max 30117
Average: 7628.6
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
4870
max 51062
Average: 11859.1
max 51062
Average: 11859.1
Octane Render test score OctaneBench
A special test that is used to evaluate the performance of video cards in rendering using the Octane Render engine.
32
max 128
Average: 47.1
max 128
Average: 47.1
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
Available
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
1
max 4
Average: 2.2
DVI Outputs
Allows you to connect to a display using DVI
2
max 3
Average: 1.4
1
max 3
Average: 1.4
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 3.0 x8
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the Palit GeForce GTX 660 OC processor perform in benchmarks?

Passmark Palit GeForce GTX 660 OC scored 3842 points. The second video card scored 3570 points in Passmark.

What FLOPS do video cards have?

FLOPS Palit GeForce GTX 660 OC is 1.87 TFLOPS. But the second video card has FLOPS equal to 2.49 TFLOPS.

What power consumption?

Palit GeForce GTX 660 OC 140 Watt. Sapphire Pulse Radeon RX 560 OC 4GB 75 Watt.

How fast are Palit GeForce GTX 660 OC and Sapphire Pulse Radeon RX 560 OC 4GB?

Palit GeForce GTX 660 OC operates at 1006 MHz. In this case, the maximum frequency reaches 1072 MHz. The clock base frequency of Sapphire Pulse Radeon RX 560 OC 4GB reaches 1175 MHz. In turbo mode it reaches 1216 MHz.

What kind of memory do graphics cards have?

Palit GeForce GTX 660 OC supports GDDR5. Installed 2 GB of RAM. Throughput reaches 147 GB/s. Sapphire Pulse Radeon RX 560 OC 4GB works with GDDR5. The second one has 4 GB of RAM installed. Its bandwidth is 147 GB/s.

How many HDMI connectors do they have?

Palit GeForce GTX 660 OC has 1 HDMI outputs. Sapphire Pulse Radeon RX 560 OC 4GB is equipped with 1 HDMI outputs.

What power connectors are used?

Palit GeForce GTX 660 OC uses There is no data. Sapphire Pulse Radeon RX 560 OC 4GB is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

Palit GeForce GTX 660 OC is built on Kepler. Sapphire Pulse Radeon RX 560 OC 4GB uses the GCN 4.0 architecture.

What graphics processor is being used?

Palit GeForce GTX 660 OC is equipped with GK106. Sapphire Pulse Radeon RX 560 OC 4GB is set to Polaris 21.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. Sapphire Pulse Radeon RX 560 OC 4GB 16 PCIe lanes. PCIe version 3.

How many transistors?

Palit GeForce GTX 660 OC has 2540 million transistors. Sapphire Pulse Radeon RX 560 OC 4GB has 3000 million transistors