NVIDIA GeForce MX550 NVIDIA GeForce MX550
AMD Radeon RX Vega 64 AMD Radeon RX Vega 64
VS

Comparision NVIDIA GeForce MX550 vs AMD Radeon RX Vega 64

NVIDIA GeForce MX550

NVIDIA GeForce MX550

Rating: 16 points
AMD Radeon RX Vega 64

WINNER
AMD Radeon RX Vega 64

Rating: 48 points
Grade
NVIDIA GeForce MX550
AMD Radeon RX Vega 64
Performance
5
6
Memory
1
2
General information
5
7
Functions
8
7
Benchmark tests
2
5

Top specs and features

Passmark score

NVIDIA GeForce MX550: 4852 AMD Radeon RX Vega 64: 14284

GPU base clock speed

NVIDIA GeForce MX550: 1065 MHz AMD Radeon RX Vega 64: 1247 MHz

RAM

NVIDIA GeForce MX550: 4 GB AMD Radeon RX Vega 64: 8 GB

Memory bandwidth

NVIDIA GeForce MX550: 96 GB/s AMD Radeon RX Vega 64: 483.8 GB/s

Gpu memory speed

NVIDIA GeForce MX550: 1500 MHz AMD Radeon RX Vega 64: 945 MHz

Description

The NVIDIA GeForce MX550 video card is based on the Turing architecture. AMD Radeon RX Vega 64 on the GCN 5.0 architecture. The first has 4700 million transistors. The second is 12500 million. NVIDIA GeForce MX550 has a transistor size of 12 nm versus 14.

The base clock speed of the first video card is 1065 MHz versus 1247 MHz for the second.

Let's move on to memory. NVIDIA GeForce MX550 has 4 GB. AMD Radeon RX Vega 64 has 4 GB installed. The bandwidth of the first video card is 96 Gb/s versus 483.8 Gb/s of the second.

FLOPS of NVIDIA GeForce MX550 is 2.77. At AMD Radeon RX Vega 64 12.05.

Goes to tests in benchmarks. In the Passmark benchmark, NVIDIA GeForce MX550 scored 4852 points. And here is the second card 14284 points. In 3DMark, the first model scored There is no data points. Second 21985 points.

In terms of interfaces. The first video card is connected using There is no data. The second is PCIe 3.0 x16. Video card NVIDIA GeForce MX550 has Directx version 12.1. Video card AMD Radeon RX Vega 64 -- Directx version - 12.1.

Regarding cooling, NVIDIA GeForce MX550 has 25W heat dissipation requirements versus 295W for AMD Radeon RX Vega 64.

Why AMD Radeon RX Vega 64 is better than NVIDIA GeForce MX550

  • Gpu memory speed 1500 MHz против 945 MHz, more on 59%
  • Power Consumption (TDP) 25 W против 295 W, less by -92%

NVIDIA GeForce MX550 vs AMD Radeon RX Vega 64: highlights

NVIDIA GeForce MX550
NVIDIA GeForce MX550
AMD Radeon RX Vega 64
AMD Radeon RX Vega 64
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
1065 MHz
max 2457
Average: 1124.9 MHz
1247 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1500 MHz
max 16000
Average: 1468 MHz
945 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
2.77 TFLOPS
max 1142.32
Average: 53 TFLOPS
12.05 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
8 GB
max 128
Average: 4.6 GB
Number of threads
The more threads a video card has, the more processing power it can provide.
1024
max 18432
Average: 1326.3
max 18432
Average: 1326.3
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
21 GTexel/s    
max 563
Average: 94.3 GTexel/s    
99 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
32
max 880
Average: 140.1
256
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
16
max 256
Average: 56.8
64
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
1024
max 17408
Average:
4096
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
2000
4000
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1320 MHz
max 2903
Average: 1514 MHz
1546 MHz
max 2903
Average: 1514 MHz
architecture name
Turing
GCN 5.0
GPU name
TU117
Vega 10
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
96 GB/s
max 2656
Average: 257.8 GB/s
483.8 GB/s
max 2656
Average: 257.8 GB/s
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
8 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
6
max 6
Average: 4.9
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
64 bit
max 8192
Average: 283.9 bit
2048 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
200
max 826
Average: 356.7
495
max 826
Average: 356.7
Manufacturer
TSMC
GlobalFoundries
Year of issue
2021
max 2023
Average:
2017
max 2023
Average:
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
25 W
Average: 160 W
295 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
12 nm
Average: 34.7 nm
14 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
4700 million
max 80000
Average: 7150 million
12500 million
max 80000
Average: 7150 million
Purpose
Laptop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.6
max 4.6
Average:
4.6
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
12.1
max 12.2
Average: 11.4
12.1
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
6.6
max 6.7
Average: 5.9
6.4
max 6.7
Average: 5.9
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
7.5
max 9
Average:
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
4852
max 30117
Average: 7628.6
14284
max 30117
Average: 7628.6

FAQ

How does the NVIDIA GeForce MX550 processor perform in benchmarks?

Passmark NVIDIA GeForce MX550 scored 4852 points. The second video card scored 14284 points in Passmark.

What FLOPS do video cards have?

FLOPS NVIDIA GeForce MX550 is 2.77 TFLOPS. But the second video card has FLOPS equal to 12.05 TFLOPS.

What power consumption?

NVIDIA GeForce MX550 25 Watt. AMD Radeon RX Vega 64 295 Watt.

How fast are NVIDIA GeForce MX550 and AMD Radeon RX Vega 64?

NVIDIA GeForce MX550 operates at 1065 MHz. In this case, the maximum frequency reaches 1320 MHz. The clock base frequency of AMD Radeon RX Vega 64 reaches 1247 MHz. In turbo mode it reaches 1546 MHz.

What kind of memory do graphics cards have?

NVIDIA GeForce MX550 supports GDDR6. Installed 4 GB of RAM. Throughput reaches 96 GB/s. AMD Radeon RX Vega 64 works with GDDRThere is no data. The second one has 8 GB of RAM installed. Its bandwidth is 96 GB/s.

How many HDMI connectors do they have?

NVIDIA GeForce MX550 has There is no data HDMI outputs. AMD Radeon RX Vega 64 is equipped with 1 HDMI outputs.

What power connectors are used?

NVIDIA GeForce MX550 uses There is no data. AMD Radeon RX Vega 64 is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

NVIDIA GeForce MX550 is built on Turing. AMD Radeon RX Vega 64 uses the GCN 5.0 architecture.

What graphics processor is being used?

NVIDIA GeForce MX550 is equipped with TU117. AMD Radeon RX Vega 64 is set to Vega 10.

How many PCIe lanes

The first graphics card has There is no data PCIe lanes. And the PCIe version is There is no data. AMD Radeon RX Vega 64 There is no data PCIe lanes. PCIe version There is no data.

How many transistors?

NVIDIA GeForce MX550 has 4700 million transistors. AMD Radeon RX Vega 64 has 12500 million transistors