Colorful iGame GeForce GTX 650 Ti Boost White Shark Colorful iGame GeForce GTX 650 Ti Boost White Shark
Zotac GeForce GTX 460 AMP! Edition Zotac GeForce GTX 460 AMP! Edition
VS

Comparision Colorful iGame GeForce GTX 650 Ti Boost White Shark vs Zotac GeForce GTX 460 AMP! Edition

Grade
Colorful iGame GeForce GTX 650 Ti Boost White Shark
Zotac GeForce GTX 460 AMP! Edition
Performance
5
4
Memory
3
2
General information
7
7
Functions
6
6
Benchmark tests
1
1
Ports
1
0

Top specs and features

Passmark score

Colorful iGame GeForce GTX 650 Ti Boost White Shark: 3379 Zotac GeForce GTX 460 AMP! Edition: 2224

3DMark Cloud Gate GPU benchmark score

Colorful iGame GeForce GTX 650 Ti Boost White Shark: 37891 Zotac GeForce GTX 460 AMP! Edition: 17116

3DMark Fire Strike Score

Colorful iGame GeForce GTX 650 Ti Boost White Shark: 4750 Zotac GeForce GTX 460 AMP! Edition: 1851

3DMark Fire Strike Graphics test score

Colorful iGame GeForce GTX 650 Ti Boost White Shark: 4405 Zotac GeForce GTX 460 AMP! Edition: 2501

3DMark 11 Performance GPU benchmark score

Colorful iGame GeForce GTX 650 Ti Boost White Shark: 8445 Zotac GeForce GTX 460 AMP! Edition: 2736

Description

The Colorful iGame GeForce GTX 650 Ti Boost White Shark video card is based on the Kepler architecture. Zotac GeForce GTX 460 AMP! Edition on the Fermi architecture. The first has 2540 million transistors. The second is 1950 million. Colorful iGame GeForce GTX 650 Ti Boost White Shark has a transistor size of 28 nm versus 40.

The base clock speed of the first video card is 1058 MHz versus 810 MHz for the second.

Let's move on to memory. Colorful iGame GeForce GTX 650 Ti Boost White Shark has 2 GB. Zotac GeForce GTX 460 AMP! Edition has 2 GB installed. The bandwidth of the first video card is 144 Gb/s versus 128 Gb/s of the second.

FLOPS of Colorful iGame GeForce GTX 650 Ti Boost White Shark is 1.6. At Zotac GeForce GTX 460 AMP! Edition 1.07.

Goes to tests in benchmarks. In the Passmark benchmark, Colorful iGame GeForce GTX 650 Ti Boost White Shark scored 3379 points. And here is the second card 2224 points. In 3DMark, the first model scored 4405 points. Second 2501 points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 2.0 x16. Video card Colorful iGame GeForce GTX 650 Ti Boost White Shark has Directx version 11. Video card Zotac GeForce GTX 460 AMP! Edition -- Directx version - 11.

Regarding cooling, Colorful iGame GeForce GTX 650 Ti Boost White Shark has 134W heat dissipation requirements versus 160W for Zotac GeForce GTX 460 AMP! Edition.

Why Colorful iGame GeForce GTX 650 Ti Boost White Shark is better than Zotac GeForce GTX 460 AMP! Edition

  • Passmark score 3379 против 2224 , more on 52%
  • 3DMark Cloud Gate GPU benchmark score 37891 против 17116 , more on 121%
  • 3DMark Fire Strike Score 4750 против 1851 , more on 157%
  • 3DMark Fire Strike Graphics test score 4405 против 2501 , more on 76%
  • 3DMark 11 Performance GPU benchmark score 8445 против 2736 , more on 209%
  • 3DMark Vantage Performance test score 23809 против 11933 , more on 100%
  • Unigine Heaven 4.0 test score 777 против 589 , more on 32%
  • GPU base clock speed 1058 MHz против 810 MHz, more on 31%

Colorful iGame GeForce GTX 650 Ti Boost White Shark vs Zotac GeForce GTX 460 AMP! Edition: highlights

Colorful iGame GeForce GTX 650 Ti Boost White Shark
Colorful iGame GeForce GTX 650 Ti Boost White Shark
Zotac GeForce GTX 460 AMP! Edition
Zotac GeForce GTX 460 AMP! Edition
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
1058 MHz
max 2457
Average: 1124.9 MHz
810 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1502 MHz
max 16000
Average: 1468 MHz
1000 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
1.6 TFLOPS
max 1142.32
Average: 53 TFLOPS
1.07 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
1 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
16
There is no data
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
16.9 GTexel/s    
max 563
Average: 94.3 GTexel/s    
11.3 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
64
max 880
Average: 140.1
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
24
max 256
Average: 56.8
32
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
768
max 17408
Average:
336
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
384
There is no data
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1124 MHz
max 2903
Average: 1514 MHz
MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
67.7 GTexels/s
max 756.8
Average: 145.4 GTexels/s
45.4 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Kepler
Fermi
GPU name
GK106
GF104
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
144 GB/s
max 2656
Average: 257.8 GB/s
128 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
6008 MHz
max 19500
Average: 6984.5 MHz
4000 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
1 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
192 bit
max 8192
Average: 283.9 bit
256 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
221
max 826
Average: 356.7
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 600
GeForce 400
Manufacturer
TSMC
TSMC
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
134 W
Average: 160 W
160 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
28 nm
Average: 34.7 nm
40 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
2540 million
max 80000
Average: 7150 million
1950 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
2
max 4
Average: 3
Width
270 mm
max 421.7
Average: 192.1 mm
210 mm
max 421.7
Average: 192.1 mm
Height
111 mm
max 620
Average: 89.6 mm
111 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.3
max 4.6
Average:
4.3
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
11
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
5.1
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.2
max 1.3
Average:
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
3
max 9
Average:
2.1
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
3379
max 30117
Average: 7628.6
2224
max 30117
Average: 7628.6
3DMark Cloud Gate GPU benchmark score
37891
max 196940
Average: 80042.3
17116
max 196940
Average: 80042.3
3DMark Fire Strike Score
4750
max 39424
Average: 12463
1851
max 39424
Average: 12463
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
4405
max 51062
Average: 11859.1
2501
max 51062
Average: 11859.1
3DMark 11 Performance GPU benchmark score
8445
max 59675
Average: 18799.9
2736
max 59675
Average: 18799.9
3DMark Vantage Performance test score
23809
max 97329
Average: 37830.6
11933
max 97329
Average: 37830.6
Unigine Heaven 3.0 test score
79
max 61874
Average: 2402
max 61874
Average: 2402
Unigine Heaven 4.0 test score
During the Unigine Heaven test, the graphics card goes through a series of graphical tasks and effects that can be intensive to process, and displays the result as a numerical value (points) and a visual representation of the scene. Show more
777
max 4726
Average: 1291.1
589
max 4726
Average: 1291.1
Octane Render test score OctaneBench
A special test that is used to evaluate the performance of video cards in rendering using the Octane Render engine.
28
max 128
Average: 47.1
27
max 128
Average: 47.1
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
Not available
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
1
max 4
Average: 2.2
DVI Outputs
Allows you to connect to a display using DVI
2
max 3
Average: 1.4
2
max 3
Average: 1.4
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 2.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the Colorful iGame GeForce GTX 650 Ti Boost White Shark processor perform in benchmarks?

Passmark Colorful iGame GeForce GTX 650 Ti Boost White Shark scored 3379 points. The second video card scored 2224 points in Passmark.

What FLOPS do video cards have?

FLOPS Colorful iGame GeForce GTX 650 Ti Boost White Shark is 1.6 TFLOPS. But the second video card has FLOPS equal to 1.07 TFLOPS.

What power consumption?

Colorful iGame GeForce GTX 650 Ti Boost White Shark 134 Watt. Zotac GeForce GTX 460 AMP! Edition 160 Watt.

How fast are Colorful iGame GeForce GTX 650 Ti Boost White Shark and Zotac GeForce GTX 460 AMP! Edition?

Colorful iGame GeForce GTX 650 Ti Boost White Shark operates at 1058 MHz. In this case, the maximum frequency reaches 1124 MHz. The clock base frequency of Zotac GeForce GTX 460 AMP! Edition reaches 810 MHz. In turbo mode it reaches There is no data MHz.

What kind of memory do graphics cards have?

Colorful iGame GeForce GTX 650 Ti Boost White Shark supports GDDR5. Installed 2 GB of RAM. Throughput reaches 144 GB/s. Zotac GeForce GTX 460 AMP! Edition works with GDDR5. The second one has 1 GB of RAM installed. Its bandwidth is 144 GB/s.

How many HDMI connectors do they have?

Colorful iGame GeForce GTX 650 Ti Boost White Shark has 1 HDMI outputs. Zotac GeForce GTX 460 AMP! Edition is equipped with There is no data HDMI outputs.

What power connectors are used?

Colorful iGame GeForce GTX 650 Ti Boost White Shark uses There is no data. Zotac GeForce GTX 460 AMP! Edition is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

Colorful iGame GeForce GTX 650 Ti Boost White Shark is built on Kepler. Zotac GeForce GTX 460 AMP! Edition uses the Fermi architecture.

What graphics processor is being used?

Colorful iGame GeForce GTX 650 Ti Boost White Shark is equipped with GK106. Zotac GeForce GTX 460 AMP! Edition is set to GF104.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. Zotac GeForce GTX 460 AMP! Edition 16 PCIe lanes. PCIe version 3.

How many transistors?

Colorful iGame GeForce GTX 650 Ti Boost White Shark has 2540 million transistors. Zotac GeForce GTX 460 AMP! Edition has 1950 million transistors