NVIDIA GeForce GTX 670 NVIDIA GeForce GTX 670
Sapphire Pulse Radeon RX 560 4GB Sapphire Pulse Radeon RX 560 4GB
VS

Comparision NVIDIA GeForce GTX 670 vs Sapphire Pulse Radeon RX 560 4GB

NVIDIA GeForce GTX 670

WINNER
NVIDIA GeForce GTX 670

Rating: 17 points
Grade
NVIDIA GeForce GTX 670
Sapphire Pulse Radeon RX 560 4GB
Performance
4
5
Memory
3
3
General information
7
7
Functions
6
7
Benchmark tests
2
1
Ports
0
4

Top specs and features

Passmark score

NVIDIA GeForce GTX 670: 5107 Sapphire Pulse Radeon RX 560 4GB: 3495

3DMark Fire Strike Graphics test score

NVIDIA GeForce GTX 670: 6695 Sapphire Pulse Radeon RX 560 4GB:

Unigine Heaven 4.0 test score

NVIDIA GeForce GTX 670: 920 Sapphire Pulse Radeon RX 560 4GB:

GPU base clock speed

NVIDIA GeForce GTX 670: 598 MHz Sapphire Pulse Radeon RX 560 4GB: 1175 MHz

RAM

NVIDIA GeForce GTX 670: 1.5 GB Sapphire Pulse Radeon RX 560 4GB: 4 GB

Description

The NVIDIA GeForce GTX 670 video card is based on the Fermi 2.0 architecture. Sapphire Pulse Radeon RX 560 4GB on the GCN 4.0 architecture. The first has 1950 million transistors. The second is 3000 million. NVIDIA GeForce GTX 670 has a transistor size of 40 nm versus 14.

The base clock speed of the first video card is 598 MHz versus 1175 MHz for the second.

Let's move on to memory. NVIDIA GeForce GTX 670 has 1.5 GB. Sapphire Pulse Radeon RX 560 4GB has 1.5 GB installed. The bandwidth of the first video card is 72 Gb/s versus 112 Gb/s of the second.

FLOPS of NVIDIA GeForce GTX 670 is 0.8. At Sapphire Pulse Radeon RX 560 4GB 2.52.

Goes to tests in benchmarks. In the Passmark benchmark, NVIDIA GeForce GTX 670 scored 5107 points. And here is the second card 3495 points. In 3DMark, the first model scored 6695 points. Second There is no data points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x8. Video card NVIDIA GeForce GTX 670 has Directx version 11. Video card Sapphire Pulse Radeon RX 560 4GB -- Directx version - 12.

Regarding cooling, NVIDIA GeForce GTX 670 has 75W heat dissipation requirements versus 75W for Sapphire Pulse Radeon RX 560 4GB.

Why NVIDIA GeForce GTX 670 is better than Sapphire Pulse Radeon RX 560 4GB

  • Passmark score 5107 против 3495 , more on 46%

NVIDIA GeForce GTX 670 vs Sapphire Pulse Radeon RX 560 4GB: highlights

NVIDIA GeForce GTX 670
NVIDIA GeForce GTX 670
Sapphire Pulse Radeon RX 560 4GB
Sapphire Pulse Radeon RX 560 4GB
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
598 MHz
max 2457
Average: 1124.9 MHz
1175 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
750 MHz
max 16000
Average: 1468 MHz
1750 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
0.8 TFLOPS
max 1142.32
Average: 53 TFLOPS
2.52 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
1.5 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
8
max 16
Average:
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
25.6 GTexel/s    
max 563
Average: 94.3 GTexel/s    
20.4 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
112
max 880
Average: 140.1
64
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
32
max 256
Average: 56.8
16
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
336
max 17408
Average:
1024
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
384
1024
Texture size
A certain number of textured pixels are displayed on the screen every second.
102 GTexels/s
max 756.8
Average: 145.4 GTexels/s
81.6 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Fermi 2.0
GCN 4.0
GPU name
GF114
Polaris 21
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
72 GB/s
max 2656
Average: 257.8 GB/s
112 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
6008 MHz
max 19500
Average: 6984.5 MHz
7000 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
1.5 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
192 bit
max 8192
Average: 283.9 bit
128 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
332
max 826
Average: 356.7
123
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 600
Polaris
Manufacturer
TSMC
GlobalFoundries
Year of issue
2012
max 2023
Average:
max 2023
Average:
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
75 W
Average: 160 W
75 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
40 nm
Average: 34.7 nm
14 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
1950 million
max 80000
Average: 7150 million
3000 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Purpose
Desktop
Desktop
Price at the time of release
399 $
max 419999
Average: 5679.5 $
$
max 419999
Average: 5679.5 $
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.6
max 4.6
Average:
4.5
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
6.4
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.2
max 1.3
Average:
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
3
max 9
Average:
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
5107
max 30117
Average: 7628.6
3495
max 30117
Average: 7628.6
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
6695
max 51062
Average: 11859.1
max 51062
Average: 11859.1
Unigine Heaven 4.0 test score
During the Unigine Heaven test, the graphics card goes through a series of graphical tasks and effects that can be intensive to process, and displays the result as a numerical value (points) and a visual representation of the scene. Show more
920
max 4726
Average: 1291.1
max 4726
Average: 1291.1
Octane Render test score OctaneBench
A special test that is used to evaluate the performance of video cards in rendering using the Octane Render engine.
47
max 128
Average: 47.1
max 128
Average: 47.1
Ports
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
1
max 4
Average: 2.2
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 3.0 x8
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the NVIDIA GeForce GTX 670 processor perform in benchmarks?

Passmark NVIDIA GeForce GTX 670 scored 5107 points. The second video card scored 3495 points in Passmark.

What FLOPS do video cards have?

FLOPS NVIDIA GeForce GTX 670 is 0.8 TFLOPS. But the second video card has FLOPS equal to 2.52 TFLOPS.

What power consumption?

NVIDIA GeForce GTX 670 75 Watt. Sapphire Pulse Radeon RX 560 4GB 75 Watt.

How fast are NVIDIA GeForce GTX 670 and Sapphire Pulse Radeon RX 560 4GB?

NVIDIA GeForce GTX 670 operates at 598 MHz. In this case, the maximum frequency reaches There is no data MHz. The clock base frequency of Sapphire Pulse Radeon RX 560 4GB reaches 1175 MHz. In turbo mode it reaches 300 MHz.

What kind of memory do graphics cards have?

NVIDIA GeForce GTX 670 supports GDDR5. Installed 1.5 GB of RAM. Throughput reaches 72 GB/s. Sapphire Pulse Radeon RX 560 4GB works with GDDR5. The second one has 4 GB of RAM installed. Its bandwidth is 72 GB/s.

How many HDMI connectors do they have?

NVIDIA GeForce GTX 670 has 1 HDMI outputs. Sapphire Pulse Radeon RX 560 4GB is equipped with 1 HDMI outputs.

What power connectors are used?

NVIDIA GeForce GTX 670 uses There is no data. Sapphire Pulse Radeon RX 560 4GB is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

NVIDIA GeForce GTX 670 is built on Fermi 2.0. Sapphire Pulse Radeon RX 560 4GB uses the GCN 4.0 architecture.

What graphics processor is being used?

NVIDIA GeForce GTX 670 is equipped with GF114. Sapphire Pulse Radeon RX 560 4GB is set to Polaris 21.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. Sapphire Pulse Radeon RX 560 4GB 16 PCIe lanes. PCIe version 3.

How many transistors?

NVIDIA GeForce GTX 670 has 1950 million transistors. Sapphire Pulse Radeon RX 560 4GB has 3000 million transistors