NVIDIA GeForce GTX 465 NVIDIA GeForce GTX 465
NVIDIA GeForce GT 630 NVIDIA GeForce GT 630
VS

Comparision NVIDIA GeForce GTX 465 vs NVIDIA GeForce GT 630

NVIDIA GeForce GTX 465

WINNER
NVIDIA GeForce GTX 465

Rating: 9 points
NVIDIA GeForce GT 630

NVIDIA GeForce GT 630

Rating: 2 points
Grade
NVIDIA GeForce GTX 465
NVIDIA GeForce GT 630
Performance
4
4
Memory
2
1
General information
7
7
Functions
6
6
Benchmark tests
1
0
Ports
3
0

Top specs and features

Passmark score

NVIDIA GeForce GTX 465: 2612 NVIDIA GeForce GT 630: 653

GPU base clock speed

NVIDIA GeForce GTX 465: 608 MHz NVIDIA GeForce GT 630: 800 MHz

RAM

NVIDIA GeForce GTX 465: 1 GB NVIDIA GeForce GT 630: 2 GB

Memory bandwidth

NVIDIA GeForce GTX 465: 103 GB/s NVIDIA GeForce GT 630: 57.6 GB/s

Effective memory speed

NVIDIA GeForce GTX 465: 3208 MHz NVIDIA GeForce GT 630: 1800 MHz

Description

The NVIDIA GeForce GTX 465 video card is based on the Fermi architecture. NVIDIA GeForce GT 630 on the Fermi 2.0 architecture. The first has 3100 million transistors. The second is 585 million. NVIDIA GeForce GTX 465 has a transistor size of 40 nm versus 28.

The base clock speed of the first video card is 608 MHz versus 800 MHz for the second.

Let's move on to memory. NVIDIA GeForce GTX 465 has 1 GB. NVIDIA GeForce GT 630 has 1 GB installed. The bandwidth of the first video card is 103 Gb/s versus 57.6 Gb/s of the second.

FLOPS of NVIDIA GeForce GTX 465 is 0.83. At NVIDIA GeForce GT 630 0.32.

Goes to tests in benchmarks. In the Passmark benchmark, NVIDIA GeForce GTX 465 scored 2612 points. And here is the second card 653 points. In 3DMark, the first model scored There is no data points. Second 784 points.

In terms of interfaces. The first video card is connected using PCIe 2.0 x16. The second is PCIe 2.0 x16. Video card NVIDIA GeForce GTX 465 has Directx version 11. Video card NVIDIA GeForce GT 630 -- Directx version - 11.

Regarding cooling, NVIDIA GeForce GTX 465 has 200W heat dissipation requirements versus 33W for NVIDIA GeForce GT 630.

Why NVIDIA GeForce GTX 465 is better than NVIDIA GeForce GT 630

  • Passmark score 2612 против 653 , more on 300%
  • Memory bandwidth 103 GB/s против 57.6 GB/s, more on 79%
  • Effective memory speed 3208 MHz против 1800 MHz, more on 78%
  • FLOPS 0.83 TFLOPS против 0.32 TFLOPS, more on 159%

NVIDIA GeForce GTX 465 vs NVIDIA GeForce GT 630: highlights

NVIDIA GeForce GTX 465
NVIDIA GeForce GTX 465
NVIDIA GeForce GT 630
NVIDIA GeForce GT 630
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
608 MHz
max 2457
Average: 1124.9 MHz
800 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
802 MHz
max 16000
Average: 1468 MHz
900 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
0.83 TFLOPS
max 1142.32
Average: 53 TFLOPS
0.32 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
1 GB
max 128
Average: 4.6 GB
2 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
64
64
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
13.4 GTexel/s    
max 563
Average: 94.3 GTexel/s    
3.24 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
44
max 880
Average: 140.1
16
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
32
max 256
Average: 56.8
4
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
352
max 17408
Average:
96
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
512
256
Texture size
A certain number of textured pixels are displayed on the screen every second.
26.8 GTexels/s
max 756.8
Average: 145.4 GTexels/s
13 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Fermi
Fermi 2.0
GPU name
GF100
GF117
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
103 GB/s
max 2656
Average: 257.8 GB/s
57.6 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
3208 MHz
max 19500
Average: 6984.5 MHz
1800 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
1 GB
max 128
Average: 4.6 GB
2 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
256 bit
max 8192
Average: 283.9 bit
128 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
529
max 826
Average: 356.7
116
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 400
GeForce 600
Manufacturer
TSMC
TSMC
Year of issue
2010
max 2023
Average:
2012
max 2023
Average:
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
200 W
Average: 160 W
33 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
40 nm
Average: 34.7 nm
28 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
3100 million
max 80000
Average: 7150 million
585 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
2
max 4
Average: 3
2
max 4
Average: 3
Width
241 mm
max 421.7
Average: 192.1 mm
mm
max 421.7
Average: 192.1 mm
Height
111 mm
max 620
Average: 89.6 mm
mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Price at the time of release
279 $
max 419999
Average: 5679.5 $
9999 $
max 419999
Average: 5679.5 $
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.3
max 4.6
Average:
4.6
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
11
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
5.1
max 6.7
Average: 5.9
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
2
max 9
Average:
2.1
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
2612
max 30117
Average: 7628.6
653
max 30117
Average: 7628.6
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
There is no data
DVI Outputs
Allows you to connect to a display using DVI
2
max 3
Average: 1.4
1
max 3
Average: 1.4
Interface
PCIe 2.0 x16
PCIe 2.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the NVIDIA GeForce GTX 465 processor perform in benchmarks?

Passmark NVIDIA GeForce GTX 465 scored 2612 points. The second video card scored 653 points in Passmark.

What FLOPS do video cards have?

FLOPS NVIDIA GeForce GTX 465 is 0.83 TFLOPS. But the second video card has FLOPS equal to 0.32 TFLOPS.

What power consumption?

NVIDIA GeForce GTX 465 200 Watt. NVIDIA GeForce GT 630 33 Watt.

How fast are NVIDIA GeForce GTX 465 and NVIDIA GeForce GT 630?

NVIDIA GeForce GTX 465 operates at 608 MHz. In this case, the maximum frequency reaches There is no data MHz. The clock base frequency of NVIDIA GeForce GT 630 reaches 800 MHz. In turbo mode it reaches There is no data MHz.

What kind of memory do graphics cards have?

NVIDIA GeForce GTX 465 supports GDDR5. Installed 1 GB of RAM. Throughput reaches 103 GB/s. NVIDIA GeForce GT 630 works with GDDR5. The second one has 2 GB of RAM installed. Its bandwidth is 103 GB/s.

How many HDMI connectors do they have?

NVIDIA GeForce GTX 465 has There is no data HDMI outputs. NVIDIA GeForce GT 630 is equipped with 1 HDMI outputs.

What power connectors are used?

NVIDIA GeForce GTX 465 uses There is no data. NVIDIA GeForce GT 630 is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

NVIDIA GeForce GTX 465 is built on Fermi. NVIDIA GeForce GT 630 uses the Fermi 2.0 architecture.

What graphics processor is being used?

NVIDIA GeForce GTX 465 is equipped with GF100. NVIDIA GeForce GT 630 is set to GF117.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 2. NVIDIA GeForce GT 630 16 PCIe lanes. PCIe version 2.

How many transistors?

NVIDIA GeForce GTX 465 has 3100 million transistors. NVIDIA GeForce GT 630 has 585 million transistors