NVIDIA GeForce MX110 NVIDIA GeForce MX110
AMD Radeon R7 360 AMD Radeon R7 360
VS

Comparision NVIDIA GeForce MX110 vs AMD Radeon R7 360

NVIDIA GeForce MX110

NVIDIA GeForce MX110

Rating: 5 points
AMD Radeon R7 360

WINNER
AMD Radeon R7 360

Rating: 10 points
Grade
NVIDIA GeForce MX110
AMD Radeon R7 360
Performance
5
5
Memory
2
3
General information
5
7
Functions
8
8
Benchmark tests
0
1
Ports
0
7

Top specs and features

Passmark score

NVIDIA GeForce MX110: 1450 AMD Radeon R7 360: 3079

3DMark Cloud Gate GPU benchmark score

NVIDIA GeForce MX110: 10986 AMD Radeon R7 360:

3DMark Fire Strike Score

NVIDIA GeForce MX110: 1600 AMD Radeon R7 360:

3DMark Fire Strike Graphics test score

NVIDIA GeForce MX110: 1672 AMD Radeon R7 360: 4113

3DMark 11 Performance GPU benchmark score

NVIDIA GeForce MX110: 2069 AMD Radeon R7 360:

Description

The NVIDIA GeForce MX110 video card is based on the Maxwell architecture. AMD Radeon R7 360 on the GCN 2.0 architecture. The first has There is no data million transistors. The second is 2080 million. NVIDIA GeForce MX110 has a transistor size of 28 nm versus 28.

The base clock speed of the first video card is 978 MHz versus 1000 MHz for the second.

Let's move on to memory. NVIDIA GeForce MX110 has 2 GB. AMD Radeon R7 360 has 2 GB installed. The bandwidth of the first video card is 40.1 Gb/s versus 96 Gb/s of the second.

FLOPS of NVIDIA GeForce MX110 is 0.8. At AMD Radeon R7 360 1.64.

Goes to tests in benchmarks. In the Passmark benchmark, NVIDIA GeForce MX110 scored 1450 points. And here is the second card 3079 points. In 3DMark, the first model scored 1672 points. Second 4113 points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x16. Video card NVIDIA GeForce MX110 has Directx version 11. Video card AMD Radeon R7 360 -- Directx version - 12.

Regarding cooling, NVIDIA GeForce MX110 has 30W heat dissipation requirements versus 100W for AMD Radeon R7 360.

Why AMD Radeon R7 360 is better than NVIDIA GeForce MX110

NVIDIA GeForce MX110 vs AMD Radeon R7 360: highlights

NVIDIA GeForce MX110
NVIDIA GeForce MX110
AMD Radeon R7 360
AMD Radeon R7 360
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
978 MHz
max 2457
Average: 1124.9 MHz
1000 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1253 MHz
max 16000
Average: 1468 MHz
1500 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
0.8 TFLOPS
max 1142.32
Average: 53 TFLOPS
1.64 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
2 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
8 GTexel/s    
max 563
Average: 94.3 GTexel/s    
17 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
24
max 880
Average: 140.1
48
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
8
max 256
Average: 56.8
16
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
384
max 17408
Average:
768
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
1024
256
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1006 MHz
max 2903
Average: 1514 MHz
1050 MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
23.83 GTexels/s
max 756.8
Average: 145.4 GTexels/s
48 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Maxwell
GCN 2.0
GPU name
GM108
Tobago
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
40.1 GB/s
max 2656
Average: 257.8 GB/s
96 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
5012 MHz
max 19500
Average: 6984.5 MHz
6500 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
2 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
64 bit
max 8192
Average: 283.9 bit
128 bit
max 8192
Average: 283.9 bit
General information
Manufacturer
TSMC
TSMC
Year of issue
2018
max 2023
Average:
2016
max 2023
Average:
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
30 W
Average: 160 W
100 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
28 nm
Average: 34.7 nm
28 nm
Average: 34.7 nm
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Purpose
Laptop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.6
max 4.6
Average:
4.6
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
6.3
max 6.7
Average: 5.9
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
5
max 9
Average:
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
1450
max 30117
Average: 7628.6
3079
max 30117
Average: 7628.6
3DMark Cloud Gate GPU benchmark score
10986
max 196940
Average: 80042.3
max 196940
Average: 80042.3
3DMark Fire Strike Score
1600
max 39424
Average: 12463
max 39424
Average: 12463
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
1672
max 51062
Average: 11859.1
4113
max 51062
Average: 11859.1
3DMark 11 Performance GPU benchmark score
2069
max 59675
Average: 18799.9
max 59675
Average: 18799.9
3DMark Vantage Performance test score
8897
max 97329
Average: 37830.6
max 97329
Average: 37830.6
3DMark Ice Storm GPU benchmark score
120947
max 539757
Average: 372425.7
max 539757
Average: 372425.7
Unigine Heaven 3.0 test score
22
max 61874
Average: 2402
max 61874
Average: 2402
Ports
Interface
PCIe 3.0 x16
PCIe 3.0 x16

FAQ

How does the NVIDIA GeForce MX110 processor perform in benchmarks?

Passmark NVIDIA GeForce MX110 scored 1450 points. The second video card scored 3079 points in Passmark.

What FLOPS do video cards have?

FLOPS NVIDIA GeForce MX110 is 0.8 TFLOPS. But the second video card has FLOPS equal to 1.64 TFLOPS.

What power consumption?

NVIDIA GeForce MX110 30 Watt. AMD Radeon R7 360 100 Watt.

How fast are NVIDIA GeForce MX110 and AMD Radeon R7 360?

NVIDIA GeForce MX110 operates at 978 MHz. In this case, the maximum frequency reaches 1006 MHz. The clock base frequency of AMD Radeon R7 360 reaches 1000 MHz. In turbo mode it reaches 1050 MHz.

What kind of memory do graphics cards have?

NVIDIA GeForce MX110 supports GDDR5. Installed 2 GB of RAM. Throughput reaches 40.1 GB/s. AMD Radeon R7 360 works with GDDR5. The second one has 2 GB of RAM installed. Its bandwidth is 40.1 GB/s.

How many HDMI connectors do they have?

NVIDIA GeForce MX110 has There is no data HDMI outputs. AMD Radeon R7 360 is equipped with 1 HDMI outputs.

What power connectors are used?

NVIDIA GeForce MX110 uses There is no data. AMD Radeon R7 360 is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

NVIDIA GeForce MX110 is built on Maxwell. AMD Radeon R7 360 uses the GCN 2.0 architecture.

What graphics processor is being used?

NVIDIA GeForce MX110 is equipped with GM108. AMD Radeon R7 360 is set to Tobago.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. AMD Radeon R7 360 16 PCIe lanes. PCIe version 3.

How many transistors?

NVIDIA GeForce MX110 has There is no data million transistors. AMD Radeon R7 360 has 2080 million transistors