NVIDIA GeForce GTX 680 NVIDIA GeForce GTX 680
PowerColor Red Devil Radeon RX 480 PowerColor Red Devil Radeon RX 480
VS

Comparision NVIDIA GeForce GTX 680 vs PowerColor Red Devil Radeon RX 480

NVIDIA GeForce GTX 680

NVIDIA GeForce GTX 680

Rating: 18 points
PowerColor Red Devil Radeon RX 480

WINNER
PowerColor Red Devil Radeon RX 480

Rating: 28 points
Grade
NVIDIA GeForce GTX 680
PowerColor Red Devil Radeon RX 480
Performance
5
6
Memory
3
4
General information
7
7
Functions
8
8
Benchmark tests
2
3
Ports
0
4

Top specs and features

Passmark score

NVIDIA GeForce GTX 680: 5381 PowerColor Red Devil Radeon RX 480: 8520

3DMark Cloud Gate GPU benchmark score

NVIDIA GeForce GTX 680: 46279 PowerColor Red Devil Radeon RX 480: 71194

3DMark Fire Strike Score

NVIDIA GeForce GTX 680: 6737 PowerColor Red Devil Radeon RX 480: 10183

3DMark Fire Strike Graphics test score

NVIDIA GeForce GTX 680: 7450 PowerColor Red Devil Radeon RX 480: 12014

3DMark 11 Performance GPU benchmark score

NVIDIA GeForce GTX 680: 10033 PowerColor Red Devil Radeon RX 480: 17666

Description

The NVIDIA GeForce GTX 680 video card is based on the Kepler architecture. PowerColor Red Devil Radeon RX 480 on the Polaris architecture. The first has 3540 million transistors. The second is 5700 million. NVIDIA GeForce GTX 680 has a transistor size of 28 nm versus 14.

The base clock speed of the first video card is 719 MHz versus 1120 MHz for the second.

Let's move on to memory. NVIDIA GeForce GTX 680 has 4 GB. PowerColor Red Devil Radeon RX 480 has 4 GB installed. The bandwidth of the first video card is 115.2 Gb/s versus 256 Gb/s of the second.

FLOPS of NVIDIA GeForce GTX 680 is 2. At PowerColor Red Devil Radeon RX 480 5.95.

Goes to tests in benchmarks. In the Passmark benchmark, NVIDIA GeForce GTX 680 scored 5381 points. And here is the second card 8520 points. In 3DMark, the first model scored 7450 points. Second 12014 points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x16. Video card NVIDIA GeForce GTX 680 has Directx version 11. Video card PowerColor Red Devil Radeon RX 480 -- Directx version - 12.

Regarding cooling, NVIDIA GeForce GTX 680 has 100W heat dissipation requirements versus 150W for PowerColor Red Devil Radeon RX 480.

Why PowerColor Red Devil Radeon RX 480 is better than NVIDIA GeForce GTX 680

NVIDIA GeForce GTX 680 vs PowerColor Red Devil Radeon RX 480: highlights

NVIDIA GeForce GTX 680
NVIDIA GeForce GTX 680
PowerColor Red Devil Radeon RX 480
PowerColor Red Devil Radeon RX 480
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
719 MHz
max 2457
Average: 1124.9 MHz
1120 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
900 MHz
max 16000
Average: 1468 MHz
2000 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
2 TFLOPS
max 1142.32
Average: 53 TFLOPS
5.95 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
8 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
16
There is no data
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
21 GTexel/s    
max 563
Average: 94.3 GTexel/s    
42.6 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
128
max 880
Average: 140.1
144
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
32
max 256
Average: 56.8
32
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
1536
max 17408
Average:
2304
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
512
2000
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
758 MHz
max 2903
Average: 1514 MHz
1330 MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
129 GTexels/s
max 756.8
Average: 145.4 GTexels/s
191.5 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Kepler
Polaris
GPU name
GK104
Polaris 10 Ellesmere
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
115.2 GB/s
max 2656
Average: 257.8 GB/s
256 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
6008 MHz
max 19500
Average: 6984.5 MHz
8000 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
4 GB
max 128
Average: 4.6 GB
8 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
256 bit
max 8192
Average: 283.9 bit
256 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
294
max 826
Average: 356.7
232
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 600
Arctic Islands
Manufacturer
TSMC
GlobalFoundries
Year of issue
2012
max 2023
Average:
max 2023
Average:
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
100 W
Average: 160 W
150 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
28 nm
Average: 34.7 nm
14 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
3540 million
max 80000
Average: 7150 million
5700 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Purpose
Desktop
Desktop
Price at the time of release
499 $
max 419999
Average: 5679.5 $
$
max 419999
Average: 5679.5 $
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.6
max 4.6
Average:
4.5
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
12
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
6.4
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.2
max 1.3
Average:
1.3
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
3
max 9
Average:
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
5381
max 30117
Average: 7628.6
8520
max 30117
Average: 7628.6
3DMark Cloud Gate GPU benchmark score
46279
max 196940
Average: 80042.3
71194
max 196940
Average: 80042.3
3DMark Fire Strike Score
6737
max 39424
Average: 12463
10183
max 39424
Average: 12463
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
7450
max 51062
Average: 11859.1
12014
max 51062
Average: 11859.1
3DMark 11 Performance GPU benchmark score
10033
max 59675
Average: 18799.9
17666
max 59675
Average: 18799.9
3DMark Vantage Performance test score
29166
max 97329
Average: 37830.6
38994
max 97329
Average: 37830.6
3DMark Ice Storm GPU benchmark score
242845
max 539757
Average: 372425.7
377920
max 539757
Average: 372425.7
Unigine Heaven 4.0 test score
During the Unigine Heaven test, the graphics card goes through a series of graphical tasks and effects that can be intensive to process, and displays the result as a numerical value (points) and a visual representation of the scene. Show more
947
max 4726
Average: 1291.1
max 4726
Average: 1291.1
Octane Render test score OctaneBench
A special test that is used to evaluate the performance of video cards in rendering using the Octane Render engine.
52
max 128
Average: 47.1
max 128
Average: 47.1
Ports
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
3
max 4
Average: 2.2
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 3.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the NVIDIA GeForce GTX 680 processor perform in benchmarks?

Passmark NVIDIA GeForce GTX 680 scored 5381 points. The second video card scored 8520 points in Passmark.

What FLOPS do video cards have?

FLOPS NVIDIA GeForce GTX 680 is 2 TFLOPS. But the second video card has FLOPS equal to 5.95 TFLOPS.

What power consumption?

NVIDIA GeForce GTX 680 100 Watt. PowerColor Red Devil Radeon RX 480 150 Watt.

How fast are NVIDIA GeForce GTX 680 and PowerColor Red Devil Radeon RX 480?

NVIDIA GeForce GTX 680 operates at 719 MHz. In this case, the maximum frequency reaches 758 MHz. The clock base frequency of PowerColor Red Devil Radeon RX 480 reaches 1120 MHz. In turbo mode it reaches 1330 MHz.

What kind of memory do graphics cards have?

NVIDIA GeForce GTX 680 supports GDDR5. Installed 4 GB of RAM. Throughput reaches 115.2 GB/s. PowerColor Red Devil Radeon RX 480 works with GDDR5. The second one has 8 GB of RAM installed. Its bandwidth is 115.2 GB/s.

How many HDMI connectors do they have?

NVIDIA GeForce GTX 680 has 1 HDMI outputs. PowerColor Red Devil Radeon RX 480 is equipped with 1 HDMI outputs.

What power connectors are used?

NVIDIA GeForce GTX 680 uses There is no data. PowerColor Red Devil Radeon RX 480 is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

NVIDIA GeForce GTX 680 is built on Kepler. PowerColor Red Devil Radeon RX 480 uses the Polaris architecture.

What graphics processor is being used?

NVIDIA GeForce GTX 680 is equipped with GK104. PowerColor Red Devil Radeon RX 480 is set to Polaris 10 Ellesmere.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. PowerColor Red Devil Radeon RX 480 16 PCIe lanes. PCIe version 3.

How many transistors?

NVIDIA GeForce GTX 680 has 3540 million transistors. PowerColor Red Devil Radeon RX 480 has 5700 million transistors