MSI GeForce GTX 670 OC MSI GeForce GTX 670 OC
Zotac GeForce GTX 670 4GB Zotac GeForce GTX 670 4GB
VS

Comparision MSI GeForce GTX 670 OC vs Zotac GeForce GTX 670 4GB

MSI GeForce GTX 670 OC

WINNER
MSI GeForce GTX 670 OC

Rating: 18 points
Zotac GeForce GTX 670 4GB

Zotac GeForce GTX 670 4GB

Rating: 17 points
Grade
MSI GeForce GTX 670 OC
Zotac GeForce GTX 670 4GB
Performance
5
5
Memory
3
3
General information
7
7
Functions
6
6
Benchmark tests
2
2
Ports
3
3

Top specs and features

Passmark score

MSI GeForce GTX 670 OC: 5343 Zotac GeForce GTX 670 4GB: 5102

3DMark Fire Strike Graphics test score

MSI GeForce GTX 670 OC: 7004 Zotac GeForce GTX 670 4GB: 6689

Unigine Heaven 4.0 test score

MSI GeForce GTX 670 OC: 963 Zotac GeForce GTX 670 4GB: 919

GPU base clock speed

MSI GeForce GTX 670 OC: 967 MHz Zotac GeForce GTX 670 4GB: 928 MHz

RAM

MSI GeForce GTX 670 OC: 2 GB Zotac GeForce GTX 670 4GB: 4 GB

Description

The MSI GeForce GTX 670 OC video card is based on the Kepler architecture. Zotac GeForce GTX 670 4GB on the Kepler architecture. The first has 3540 million transistors. The second is 3540 million. MSI GeForce GTX 670 OC has a transistor size of 28 nm versus 28.

The base clock speed of the first video card is 967 MHz versus 928 MHz for the second.

Let's move on to memory. MSI GeForce GTX 670 OC has 2 GB. Zotac GeForce GTX 670 4GB has 2 GB installed. The bandwidth of the first video card is 192 Gb/s versus 192 Gb/s of the second.

FLOPS of MSI GeForce GTX 670 OC is 2.5. At Zotac GeForce GTX 670 4GB 2.46.

Goes to tests in benchmarks. In the Passmark benchmark, MSI GeForce GTX 670 OC scored 5343 points. And here is the second card 5102 points. In 3DMark, the first model scored 7004 points. Second 6689 points.

In terms of interfaces. The first video card is connected using PCIe 3.0 x16. The second is PCIe 3.0 x16. Video card MSI GeForce GTX 670 OC has Directx version 11. Video card Zotac GeForce GTX 670 4GB -- Directx version - 11.

Regarding cooling, MSI GeForce GTX 670 OC has 170W heat dissipation requirements versus 170W for Zotac GeForce GTX 670 4GB.

Why MSI GeForce GTX 670 OC is better than Zotac GeForce GTX 670 4GB

  • Passmark score 5343 против 5102 , more on 5%
  • 3DMark Fire Strike Graphics test score 7004 против 6689 , more on 5%
  • Unigine Heaven 4.0 test score 963 против 919 , more on 5%
  • GPU base clock speed 967 MHz против 928 MHz, more on 4%
  • Octane Render test score OctaneBench 48 против 47 , more on 2%
  • FLOPS 2.5 TFLOPS против 2.46 TFLOPS, more on 2%
  • Turbo gpu 1046 MHz против 1006 MHz, more on 4%

MSI GeForce GTX 670 OC vs Zotac GeForce GTX 670 4GB: highlights

MSI GeForce GTX 670 OC
MSI GeForce GTX 670 OC
Zotac GeForce GTX 670 4GB
Zotac GeForce GTX 670 4GB
Performance
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
967 MHz
max 2457
Average: 1124.9 MHz
928 MHz
max 2457
Average: 1124.9 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
1502 MHz
max 16000
Average: 1468 MHz
1502 MHz
max 16000
Average: 1468 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
2.5 TFLOPS
max 1142.32
Average: 53 TFLOPS
2.46 TFLOPS
max 1142.32
Average: 53 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components. Show more
16
max 16
Average:
16
max 16
Average:
L1 cache size
The amount of L1 cache in video cards is usually small and is measured in kilobytes (KB) or megabytes (MB). It is designed to temporarily store the most active and frequently used data and instructions, allowing the graphics card to access them faster and reduce delays in graphics operations. Show more
16
16
Pixel rendering speed
The higher the pixel rendering speed, the smoother and more realistic the display of graphics and the movement of objects on the screen will be.
27.1 GTexel/s    
max 563
Average: 94.3 GTexel/s    
26 GTexel/s    
max 563
Average: 94.3 GTexel/s    
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics. Show more
112
max 880
Average: 140.1
112
max 880
Average: 140.1
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications. Show more
32
max 256
Average: 56.8
32
max 256
Average: 56.8
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks. Show more
1344
max 17408
Average:
1344
max 17408
Average:
L2 cache size
Used to temporarily store data and instructions used by the graphics card when performing graphics calculations. A larger L2 cache allows the graphics card to store more data and instructions, which helps speed up the processing of graphics operations. Show more
512
512
Turbo gpu
If the GPU speed has dropped below its limit, then to improve performance, it can go to a high clock speed.
1046 MHz
max 2903
Average: 1514 MHz
1006 MHz
max 2903
Average: 1514 MHz
Texture size
A certain number of textured pixels are displayed on the screen every second.
108 GTexels/s
max 756.8
Average: 145.4 GTexels/s
104 GTexels/s
max 756.8
Average: 145.4 GTexels/s
architecture name
Kepler
Kepler
GPU name
GK104
GK104
Memory
Memory bandwidth
This is the rate at which the device stores or reads information.
192 GB/s
max 2656
Average: 257.8 GB/s
192 GB/s
max 2656
Average: 257.8 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better. Show more
6008 MHz
max 19500
Average: 6984.5 MHz
6008 MHz
max 19500
Average: 6984.5 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail. Show more
2 GB
max 128
Average: 4.6 GB
4 GB
max 128
Average: 4.6 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
max 6
Average: 4.9
5
max 6
Average: 4.9
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card. Show more
256 bit
max 8192
Average: 283.9 bit
256 bit
max 8192
Average: 283.9 bit
General information
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities. Show more
294
max 826
Average: 356.7
294
max 826
Average: 356.7
Generation
A new generation of graphics card usually includes improved architecture, higher performance, more efficient use of power, improved graphics capabilities, and new features. Show more
GeForce 600
GeForce 600
Manufacturer
TSMC
TSMC
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed Show more
170 W
Average: 160 W
170 W
Average: 160 W
Technological process
The small size of the semiconductors means this is a new generation chip.
28 nm
Average: 34.7 nm
28 nm
Average: 34.7 nm
Number of transistors
The higher their number, the more processor power this indicates.
3540 million
max 80000
Average: 7150 million
3540 million
max 80000
Average: 7150 million
PCIe connection interface
A considerable speed of the expansion card used to connect the computer to the peripherals is provided. The updated versions offer impressive bandwidth and high performance. Show more
3
max 4
Average: 3
3
max 4
Average: 3
Width
242 mm
max 421.7
Average: 192.1 mm
254 mm
max 421.7
Average: 192.1 mm
Height
111 mm
max 620
Average: 89.6 mm
111 mm
max 620
Average: 89.6 mm
Purpose
Desktop
Desktop
Functions
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements. Show more
4.3
max 4.6
Average:
4.3
max 4.6
Average:
DirectX
Used in demanding games, providing improved graphics
11
max 12.2
Average: 11.4
11
max 12.2
Average: 11.4
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5.1
max 6.7
Average: 5.9
5.1
max 6.7
Average: 5.9
Vulkan version
A higher version of Vulkan usually means a larger set of features, optimizations, and enhancements that software developers can use to create better and more realistic graphical applications and games. Show more
1.2
max 1.3
Average:
1.2
max 1.3
Average:
CUDA Version
Allows you to use the compute cores of your graphics card to perform parallel computing, which can be useful in areas such as scientific research, deep learning, image processing, and other computationally intensive tasks. Show more
3
max 9
Average:
3
max 9
Average:
Benchmark tests
Passmark score
The Passmark Video Card Test is a program for measuring and comparing the performance of a graphics system. It conducts various tests and calculations to evaluate the speed and performance of a graphics card in various areas. Show more
5343
max 30117
Average: 7628.6
5102
max 30117
Average: 7628.6
3DMark Fire Strike Graphics test score
It measures and compares the ability of a graphics card to handle high-resolution 3D graphics with various graphical effects. The Fire Strike Graphics test includes complex scenes, lighting, shadows, particles, reflections, and other graphical effects to evaluate the graphics card's performance in gaming and other demanding graphics scenarios. Show more
7004
max 51062
Average: 11859.1
6689
max 51062
Average: 11859.1
Unigine Heaven 4.0 test score
During the Unigine Heaven test, the graphics card goes through a series of graphical tasks and effects that can be intensive to process, and displays the result as a numerical value (points) and a visual representation of the scene. Show more
963
max 4726
Average: 1291.1
919
max 4726
Average: 1291.1
Octane Render test score OctaneBench
A special test that is used to evaluate the performance of video cards in rendering using the Octane Render engine.
48
max 128
Average: 47.1
47
max 128
Average: 47.1
Ports
Has hdmi output
HDMI output allows you to connect devices with HDMI or mini HDMI ports. They can send video and audio to the display.
Available
Available
DisplayPort
Allows you to connect to a display using DisplayPort
1
max 4
Average: 2.2
1
max 4
Average: 2.2
DVI Outputs
Allows you to connect to a display using DVI
2
max 3
Average: 1.4
2
max 3
Average: 1.4
Number of HDMI connectors
The more their number, the more devices can be connected at the same time (for example, game / TV set-top boxes)
1
max 3
Average: 1.1
1
max 3
Average: 1.1
Interface
PCIe 3.0 x16
PCIe 3.0 x16
HDMI
A digital interface that is used to transmit high-resolution audio and video signals.
Available
Available

FAQ

How does the MSI GeForce GTX 670 OC processor perform in benchmarks?

Passmark MSI GeForce GTX 670 OC scored 5343 points. The second video card scored 5102 points in Passmark.

What FLOPS do video cards have?

FLOPS MSI GeForce GTX 670 OC is 2.5 TFLOPS. But the second video card has FLOPS equal to 2.46 TFLOPS.

What power consumption?

MSI GeForce GTX 670 OC 170 Watt. Zotac GeForce GTX 670 4GB 170 Watt.

How fast are MSI GeForce GTX 670 OC and Zotac GeForce GTX 670 4GB?

MSI GeForce GTX 670 OC operates at 967 MHz. In this case, the maximum frequency reaches 1046 MHz. The clock base frequency of Zotac GeForce GTX 670 4GB reaches 928 MHz. In turbo mode it reaches 1006 MHz.

What kind of memory do graphics cards have?

MSI GeForce GTX 670 OC supports GDDR5. Installed 2 GB of RAM. Throughput reaches 192 GB/s. Zotac GeForce GTX 670 4GB works with GDDR5. The second one has 4 GB of RAM installed. Its bandwidth is 192 GB/s.

How many HDMI connectors do they have?

MSI GeForce GTX 670 OC has 1 HDMI outputs. Zotac GeForce GTX 670 4GB is equipped with 1 HDMI outputs.

What power connectors are used?

MSI GeForce GTX 670 OC uses There is no data. Zotac GeForce GTX 670 4GB is equipped with There is no data HDMI outputs.

What architecture are video cards based on?

MSI GeForce GTX 670 OC is built on Kepler. Zotac GeForce GTX 670 4GB uses the Kepler architecture.

What graphics processor is being used?

MSI GeForce GTX 670 OC is equipped with GK104. Zotac GeForce GTX 670 4GB is set to GK104.

How many PCIe lanes

The first graphics card has 16 PCIe lanes. And the PCIe version is 3. Zotac GeForce GTX 670 4GB 16 PCIe lanes. PCIe version 3.

How many transistors?

MSI GeForce GTX 670 OC has 3540 million transistors. Zotac GeForce GTX 670 4GB has 3540 million transistors