ATI FirePro M5800
Highlights
800 MHz
0.52 TFLOPS
800 MHz
1 GB
Description
The ATI FirePro M5800 video card on the TeraScale 2 architecture has 627 million transistors, tech. process 40 nm. The frequency of the graphics core is 650 MHz. In terms of memory, 1 GB is installed here. DDR5, frequency 800 MHz and maximum throughput 51.2 Gb/s. The texture size is 13 GTexels/s. FLOPS is 0.52. At the same time, the maximum number of points for today is 260261 points.
The Directx version is 11.
In terms of compatibility, the video card is connected via interface PCIe 2.0 x16. Regarding cooling, the heat dissipation requirement here is 26W.
In our tests, the video card scores 3360 points.
Why ATI FirePro M5800 is better than others
Has no advantages Has no disadvantages
Review ATI FirePro M5800
Review ATI FirePro M5800: highlights
Производительность
Reference
GPU base clock speed
The graphics processing unit (GPU) has a high clock speed.
650 MHz
Average: 1124.9 MHz
2457 MHz
Gpu memory speed
This is an important aspect for calculating memory bandwidth.
800 MHz
Average: 1468 MHz
16000 MHz
FLOPS
Measuring the processing power of a processor is called FLOPS.
0.52 TFLOPS
Average: 53 TFLOPS
1142.32 TFLOPS
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail.
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1 GB
Average: 4.6 GB
128 GB
Number of PCIe lanes
The number of PCIe lanes in video cards determines the speed and bandwidth of data transfer between the video card and other computer components through the PCIe interface. The more PCIe lanes a video card has, the more bandwidth and ability to communicate with other computer components.
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16
Average:
16
TMUs
Responsible for texturing objects in 3D graphics. TMU provides textures to the surfaces of objects, which gives them a realistic look and detail. The number of TMUs in a video card determines its ability to process textures. The more TMUs, the more textures can be processed at the same time, which contributes to better texturing of objects and increases the realism of graphics.
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20
Average: 140.1
880
ROPs
Responsible for the final processing of pixels and their display on the screen. ROPs perform various operations on pixels, such as blending colors, applying transparency, and writing to the framebuffer. The number of ROPs in a video card affects its ability to process and display graphics. The more ROPs, the more pixels and image fragments can be processed and displayed on the screen at the same time. A higher number of ROPs generally results in faster and more efficient graphics rendering and better performance in games and graphics applications.
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8
Average: 56.8
256
Number of shader blocks
The number of shader units in video cards refers to the number of parallel processors that perform computational operations in the GPU. The more shader units in the video card, the more computing resources are available for processing graphics tasks.
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400
Average:
17408
Processor cores
The number of processor cores in a video card indicates the number of independent computing units capable of performing tasks in parallel. More cores allow for more efficient load balancing and processing of more graphics data, leading to improved performance and rendering quality.
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5
Average:
220
Объем кэша L2
256
Average:
Texture size
A certain number of textured pixels are displayed on the screen every second.
13 GTexels/s
Average: 145.4 GTexels/s
756.8 GTexels/s
Название архитектуры
TeraScale 2
Название графического процессора
Madison
Память
Reference
Memory bandwidth
This is the rate at which the device stores or reads information.
51.2 GB/s
Average: 257.8 GB/s
2656 GB/s
Effective memory speed
The effective memory clock is calculated from the size and transfer rate of the memory information. The performance of the device in applications depends on the clock frequency. The higher it is, the better.
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800 MHz
Average: 6984.5 MHz
19500 MHz
RAM
RAM in video cards (also known as video memory or VRAM) is a special type of memory used by a video card to store graphics data. It serves as a temporary buffer for textures, shaders, geometry, and other graphics resources that are needed to display images on the screen. More RAM allows the graphics card to work with more data and handle more complex graphic scenes with high resolution and detail.
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1 GB
Average: 4.6 GB
128 GB
GDDR memory versions
Latest versions of GDDR memory provide high data transfer rates to improve overall performance
5
Average: 4.9
6
Memory bus width
A wide memory bus means that it can transfer more information in one cycle. This property affects memory performance as well as the overall performance of the device's graphics card.
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128 bit
Average: 283.9 bit
8192 bit
Общая информация
Reference
Crystal size
The physical dimensions of the chip on which the transistors, microcircuits and other components necessary for the operation of the video card are located. The larger the die size, the more space the GPU takes up on the graphics card. Larger die sizes can provide more computing resources such as CUDA cores or tensor cores, which can result in increased performance and graphics processing capabilities.
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104
Average: 356.7
826
Производитель
TSMC
Year of issue
2010
Average:
2023
Power Consumption (TDP)
Heat Dissipation Requirements (TDP) is the maximum possible amount of energy dissipated by the cooling system. The lower the TDP, the less power will be consumed
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26 W
Average: 160 W
2 W
Technological process
The small size of the semiconductors means this is a new generation chip.
40 nm
Average: 34.7 nm
4 nm
Number of transistors
The higher their number, the more processor power this indicates.
627 million
Average: 7150 million
80000 million
Назначение
Mobile Workstations
Функции
Reference
OpenGL Version
OpenGL provides access to the graphics card's hardware capabilities for displaying 2D and 3D graphics objects. New versions of OpenGL may include support for new graphical effects, performance optimizations, bug fixes, and other improvements.
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4.4
Average:
4.6
DirectX
Used in demanding games, providing improved graphics
11
Average: 11.4
12.2
Shader model version
The higher the version of the shader model in the video card, the more functions and possibilities are available for programming graphic effects.
5
Average: 5.9
6.7
Тесты в бенчмарках
Reference
3DMark Vantage Performance test score
3773
Average: 37830.6
97329
Порты
Reference
Интерфейс
PCIe 2.0 x16
FAQ
How much RAM ATI FirePro M5800 has
ATI FirePro M5800 has 1 GB.
What version of RAM does ATI FirePro M5800 have
ATI FirePro M5800 supports GDDR5.
What is the architecture of the video card ATI FirePro M5800
TeraScale 2.
How many watts does ATI FirePro M5800 consume
26 Watts.
What is the memory bandwidth of ATI FirePro M5800
51.2 GB/s.
FLOPS of ATI FirePro M5800
0.52 TFLOPs.
What is the width of the tire ATI FirePro M5800
128 bit.
What version of DirectX does ATI FirePro M5800 support
DirectX 11.
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